The licensing's a bit unfortunate. Non-commercial means it will be problematic to include this in open-source games, and the lack of a formal license doesn't really help.
Interesting. I was skeptical about this at first, but I think the author has a point. ND is definitely useless (I never doubted that), and NC-SA isn't very helpful either.
So that would bring the choices to CC0, CC-BY, CC-SA and CC-NC. Simple, and each roughly equivalent to Public Domain, permissive software licenses, copy-left and many academical licenses respectively.
What post?
The licensing's a bit unfortunate. Non-commercial means it will be problematic to include this in open-source games, and the lack of a formal license doesn't really help.
The flame's very nice, though.
I think it depends on what you want to do with it on what is a good hash function.
Yay! Looking forward to seeing 2.0 live in action.
It's a very simple RTS variant.
I've got some screen shots: http://dl.dropbox.com/u/2000007/invader1.png and http://dl.dropbox.com/u/2000007/invader2.png
> This was done in 10 minutes. Tell me creepier or more quirky sounding. Upbeat? or less ambient?
Sounds pretty good for something whipped up in 10 minutes. I'm looking for something more upbeat, dynamic, arcade-ish.
> Did you have a look at the UFO:AI music?
I haven't, but I'll check it out. Where can I find it?
Interesting. I was skeptical about this at first, but I think the author has a point. ND is definitely useless (I never doubted that), and NC-SA isn't very helpful either.
So that would bring the choices to CC0, CC-BY, CC-SA and CC-NC. Simple, and each roughly equivalent to Public Domain, permissive software licenses, copy-left and many academical licenses respectively.
That cult thing is awesome! I found a working manual at http://code.google.com/p/cult/wiki/Manual_v3pre2
Nice. The dark spots might make this not very suitable for using at as a background for text, though.
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