yeah way old.
I moved to paint.net with photoshop plugin for my PS plugins I own. I use a few other tools but main paint.net these days.
and how I manually extracted what I could form the renders.
it's a good set you made. Thanks again
I'll be making a credits screen at some point, an' be sure to link back her . :)
nice , and thanks for keeping in CC0
I can't open PSD well, but I'll slice up the preview in paint.net.
i'll try putting them on some plans and make some 3d sprites, see if I can use them for shots in my RTS
At least good ideas for a starting point if I paint my own.
just the sort of thing I was looking for. Maybe it works and i don't have to make my own.
looks really good. makes me think of making a dungeon crawler for fun
very handy for guys like me who suck at preportions on people. thanks for the share
i used him to test a FPS / A* like system in a language i was evaluating .
the original est ws to see if i could use sketchup 8 to quickly make a level , the i wel coded a FPS shell .
you robo was perfect for the job .
https://www.youtube.com/watch?v=nc6Fc6Mhdtc
i just tested some you icons for a fps shell i made for my brothers birthday .
i like them and will likely keep them in it
i made a health like one but the bullets are easy to see as the ammo above .
http://www.youtube.com/watch?v=ql2OD55l2Yw
:: the level is made from a sketchup file , the dude is a commercial mesh i uses for testing .
it was 100% coded from scratch in NuclearBasic , i usualy use it C++ big broth NF , but wanted a challenge , you icons helped .
i can support animation from justabout any format milkshape can , but only boned . md5 does not fit / work with my D3D powerd engine .
i'll just have to figure out blenders crazy GUI and find a .x or such exporter .lol
cool ,
something i need to do myself
::
I still cant figure out how to get a animation out blende rin 3ds . LOL .
or any usable to me animaed format ..
I used Max too long . :P
yeah way old.
I moved to paint.net with photoshop plugin for my PS plugins I own.
I use a few other tools but main paint.net these days.
and how I manually extracted what I could form the renders.
it's a good set you made. Thanks again
I'll be making a credits screen at some point, an' be sure to link back her . :)
nice , and thanks for keeping in CC0
I can't open PSD well, but I'll slice up the preview in paint.net.
i'll try putting them on some plans and make some 3d sprites, see if I can use them for shots in my RTS
At least good ideas for a starting point if I paint my own.
just the sort of thing I was looking for. Maybe it works and i don't have to make my own.
looks really good. makes me think of making a dungeon crawler for fun
very handy for guys like me who suck at preportions on people. thanks for the share
i used him to test a FPS / A* like system in a language i was evaluating .
the original est ws to see if i could use sketchup 8 to quickly make a level , the i wel coded a FPS shell .
you robo was perfect for the job .
https://www.youtube.com/watch?v=nc6Fc6Mhdtc
i just tested some you icons for a fps shell i made for my brothers birthday .
i like them and will likely keep them in it
i made a health like one but the bullets are easy to see as the ammo above .
http://www.youtube.com/watch?v=ql2OD55l2Yw
:: the level is made from a sketchup file , the dude is a commercial mesh i uses for testing .
it was 100% coded from scratch in NuclearBasic , i usualy use it C++ big broth NF , but wanted a challenge , you icons helped .
i can support animation from justabout any format milkshape can , but only boned . md5 does not fit / work with my D3D powerd engine .
i'll just have to figure out blenders crazy GUI and find a .x or such exporter .lol
cool ,
something i need to do myself
::
I still cant figure out how to get a animation out blende rin 3ds . LOL .
or any usable to me animaed format ..
I used Max too long . :P
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