I don't think that's a reliable way to prevent commercial projects from using your assets.
Not if you want legal guarantees, no. But I assure you that most commercial projects will stay as far away from CC-BY-SA content as they can. I did mention speaking from experience, right? It happened when friends of mine with a commercial gaming portal asked permission to translate some of my blog posts. I pointed out the CC-BY-SA mark at the bottom, and suddenly they lost all interest -- even when I offered them an exclusive license for the translations. Similarly, you know Getty has a partnership with Flickr to license photos for commercial use? They won't touch anything with a CC license either. The one time a (different) company did approach me to license a photo for a commercial product, they asked for explicit permission, even though they didn't need to! Even a student did this, at the guidance of his teacher. And it was for a strictly non-commercial school project!
So yeah, I'm pretty confident about this. Please, please stop scaring honest people away from your content. That's not what protects you from abuse.
Another option would be to just go with CC-BY-SA. Anyone with commercial interests won't touch your content with a ten-foot pole; I speak from experience. The NC clause only stifles the little guy who might want to promote your work on a blog that happens to run ads (and makes no money from them, actually). Like mine, for example. And yes, the NC clause really is that broad. Maybe a court of law would decide otherwise... but I can't afford to take such a chance.
Technically, the CC licenses prohibit you from putting the content under DRM, or other hindrances to copying. I'm not sure if the content being inside a Flash file qualifies. On the one hand, there are tools to extract the media from SWFs. On the other hand, that requires a certain level of expertise. It could be taken either way, I think, but IANAL.
But! Remember that the only person who can complain about it is the author of the original art, and around here we tend to assume good faith. (Right? RIght?! I hope so!) So clearly stating the license, with a link to the source of your assets, is a huge step towards demonstrating good faith. It would certainly be enough for me. And if in doubt, ask for permission. But don't let doubt get in the way of your creativity.
You absolutely can sell a game with CC-BY-SA art in it, but said art would have to keep its license -- whoever buys the game must be able to extract the art and reuse it freely, according to the same terms.
These look like they could be used in a visual novel. If more of them were available, I might actually start coming up with ideas. (Disclaimer: not promises!) Was hoping to see something like that on OGA, in fact. Excellent work!
We already have such a mechanism, it's called "donations". But the moment you take money to improve your open source software, it turns into work, and that changes the relationship between user and developer completely.
Perhaps the most famous tool of this kind is GameMaker Studio, which has a free version, and the creators provide a marketplace for games too. That's the one I took for a test drive and can vouch for, but others exist, such as Construct 2. Another option would be to use a general-purpose visual programming language such as Scratch. (There are several of those, too.) But my advice is to buckle down and learn the basics of programming. The difficulty is not where you think!
Either way, I'd like to know which tool you chose (and what you made with it). Good luck!
"I'm not here to make friends I'm here to manage my project."
And you think you can team up with someone withour getting along first? If this was a job interview I'd have been out the door long ago.
How old are you, anyway?
P.S. Just to make this post somewhat constructive, it is my professional opinion that you're wasting a lot of time and energy coding your own CMS for the website. I've been there, trust me. Just go with existing software. It will allow you to focus on your actual projects instead of support work.
Threats and general hostility are a bad way to start off here, jdc.
What I notice on your website is a grating number of misspellings and a suspicious lack of details about you OR your projects. What have you finished so far? Have you maybe contributed on somebody else's project? Wrote any articles or reviews about gaming?
As for your projects, you really need to describe them a little better, and show off a little more information about them. More detailed descriptions, and screenshots or at least concept art since a few of them seem to be quite advanced by your own reckoning. Take a hint from the ShiVa 3D website, since you seem to admire them.
Last but not least, you need to summarize a little better. I had to read through your website carefully to figure out you can code and mostly need help with web design and artwork. You need to state that up front.
And seriously, use a spellchecker. There's no shame in that. I've learned the proper spelling of many words that way.
Not if you want legal guarantees, no. But I assure you that most commercial projects will stay as far away from CC-BY-SA content as they can. I did mention speaking from experience, right? It happened when friends of mine with a commercial gaming portal asked permission to translate some of my blog posts. I pointed out the CC-BY-SA mark at the bottom, and suddenly they lost all interest -- even when I offered them an exclusive license for the translations. Similarly, you know Getty has a partnership with Flickr to license photos for commercial use? They won't touch anything with a CC license either. The one time a (different) company did approach me to license a photo for a commercial product, they asked for explicit permission, even though they didn't need to! Even a student did this, at the guidance of his teacher. And it was for a strictly non-commercial school project!
So yeah, I'm pretty confident about this. Please, please stop scaring honest people away from your content. That's not what protects you from abuse.
Another option would be to just go with CC-BY-SA. Anyone with commercial interests won't touch your content with a ten-foot pole; I speak from experience. The NC clause only stifles the little guy who might want to promote your work on a blog that happens to run ads (and makes no money from them, actually). Like mine, for example. And yes, the NC clause really is that broad. Maybe a court of law would decide otherwise... but I can't afford to take such a chance.
Huh, good question. I'm not certain, actually.
Technically, the CC licenses prohibit you from putting the content under DRM, or other hindrances to copying. I'm not sure if the content being inside a Flash file qualifies. On the one hand, there are tools to extract the media from SWFs. On the other hand, that requires a certain level of expertise. It could be taken either way, I think, but IANAL.
But! Remember that the only person who can complain about it is the author of the original art, and around here we tend to assume good faith. (Right? RIght?! I hope so!) So clearly stating the license, with a link to the source of your assets, is a huge step towards demonstrating good faith. It would certainly be enough for me. And if in doubt, ask for permission. But don't let doubt get in the way of your creativity.
You absolutely can sell a game with CC-BY-SA art in it, but said art would have to keep its license -- whoever buys the game must be able to extract the art and reuse it freely, according to the same terms.
These look like they could be used in a visual novel. If more of them were available, I might actually start coming up with ideas. (Disclaimer: not promises!) Was hoping to see something like that on OGA, in fact. Excellent work!
Indeed! Where do I find my collection now? Not to change its settings but, you know, just to access the items in it again?
We already have such a mechanism, it's called "donations". But the moment you take money to improve your open source software, it turns into work, and that changes the relationship between user and developer completely.
Perhaps the most famous tool of this kind is GameMaker Studio, which has a free version, and the creators provide a marketplace for games too. That's the one I took for a test drive and can vouch for, but others exist, such as Construct 2. Another option would be to use a general-purpose visual programming language such as Scratch. (There are several of those, too.) But my advice is to buckle down and learn the basics of programming. The difficulty is not where you think!
Either way, I'd like to know which tool you chose (and what you made with it). Good luck!
"I'm not here to make friends I'm here to manage my project."
And you think you can team up with someone withour getting along first? If this was a job interview I'd have been out the door long ago.
How old are you, anyway?
P.S. Just to make this post somewhat constructive, it is my professional opinion that you're wasting a lot of time and energy coding your own CMS for the website. I've been there, trust me. Just go with existing software. It will allow you to focus on your actual projects instead of support work.
Threats and general hostility are a bad way to start off here, jdc.
What I notice on your website is a grating number of misspellings and a suspicious lack of details about you OR your projects. What have you finished so far? Have you maybe contributed on somebody else's project? Wrote any articles or reviews about gaming?
As for your projects, you really need to describe them a little better, and show off a little more information about them. More detailed descriptions, and screenshots or at least concept art since a few of them seem to be quite advanced by your own reckoning. Take a hint from the ShiVa 3D website, since you seem to admire them.
Last but not least, you need to summarize a little better. I had to read through your website carefully to figure out you can code and mostly need help with web design and artwork. You need to state that up front.
And seriously, use a spellchecker. There's no shame in that. I've learned the proper spelling of many words that way.
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