I'm using a few of these in my game Space Cruiser Orion. For once, they fit better than any other SFX pack I'm familiar with. Thank you for making them!
Oh, wow, that's just awesome. Sadly I'm on way too many social networks already, but if something happens to one of the others, FreeGameDev.net might just be a place for me. Good work setting up all that!
I tried using GIMP for pixel art, but it's really clumsy. After struggling for a while with Piskel, I ended up working with mtPaint. It's quirky, but very lightweight, and designed for this sort of thing outright. Neither can replace Inkscape though; they're made for different kinds of graphic altogether, depending on what you need for any given game.
So if the lines on the pitch were to match perspective with the goals, they should diverge slightly as they progress down the screen?
I guess strictly speaking then, the actual goal posts should not be parallel too, right? They should diverge as they increase in height.
And then the stands would hape to appear smaller as they are farther away... the players and ball too... before you know it, you went 2.5 at the very least, if not full 3D.
I made a game like that, you know. One of the few I worked on professionally. The background, including the goal, was prerendered, while the ball was handled through sprite scaling. It was pretty damn tricky to get right especially as 9 years ago I had little experience making games.
You can do it. But you don't have to. Keep it simple, and you might be surprised how well it comes out anyway.
Mixed perspective was a thing in old paintings, too. Heck, cubism was all about playing with perspectives and mixing them up. Then there are hugely influential games like Atic Atac and The Legend of Zelda. So you're in excellent company.
Just used another bunch of these sounds (mostly from the top-down shooter set) in my latest game, Laser Sky Zero. They help a lot with that retro 8-bit vibe. An excellent resource to have around.
I'm using a few of these in my game Space Cruiser Orion. For once, they fit better than any other SFX pack I'm familiar with. Thank you for making them!
I have both Mastodon and Discord, but no friends on your network. Yet. :) Was thinking more in the way of alternatives.
Oh, wow, that's just awesome. Sadly I'm on way too many social networks already, but if something happens to one of the others, FreeGameDev.net might just be a place for me. Good work setting up all that!
No, that link shows one tracklist by one author. To see more like it, try this search.
I tried using GIMP for pixel art, but it's really clumsy. After struggling for a while with Piskel, I ended up working with mtPaint. It's quirky, but very lightweight, and designed for this sort of thing outright. Neither can replace Inkscape though; they're made for different kinds of graphic altogether, depending on what you need for any given game.
Oh, nice! Krasten looks pretty damn cool.
And then the stands would hape to appear smaller as they are farther away... the players and ball too... before you know it, you went 2.5 at the very least, if not full 3D.
I made a game like that, you know. One of the few I worked on professionally. The background, including the goal, was prerendered, while the ball was handled through sprite scaling. It was pretty damn tricky to get right especially as 9 years ago I had little experience making games.
You can do it. But you don't have to. Keep it simple, and you might be surprised how well it comes out anyway.
Mixed perspective was a thing in old paintings, too. Heck, cubism was all about playing with perspectives and mixing them up. Then there are hugely influential games like Atic Atac and The Legend of Zelda. So you're in excellent company.
Just used another bunch of these sounds (mostly from the top-down shooter set) in my latest game, Laser Sky Zero. They help a lot with that retro 8-bit vibe. An excellent resource to have around.
Just used another piece in my latest game, Laser Sky Zero. I'm beginning to love this pack.
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