I like your palette, the colors are pretty coherent, although I found those characters to be hardly distinguishable from the grass tiles :
I also thought that it would be nice to have grass-water connexion tiles ; it would be easier to draw rivers or islands, but it's just a detail :
Finally, I didn't really understand what those tiles were meant to be used for :
Maybe you could make an example scene to show people what kind of maps your tileset can do. And don't hesitate to zoom on it (before I saw the actual file, I was a bit sceptical, on what this tileset could offer).
Yes ! Just published version 2, with many more tiles to build more complex cities, and improved textures. I actually made two new example scenes to show what you can do. If you need special tiles, just ask, I might be able to add them to the set.
Also, I wanted to add small complementary tilesets, for like snow, interiors, basic characters and so on. But it'll take a long time to do.
You can use a tileset-based map editor, which you can find in a game development tool (I've been using Construct 2 for a long time and loved it : https://www.scirra.com/construct2) or a map editor alone (I use Tiled to test my tiles, a very intuitive freeware : https://www.mapeditor.org/).
Hey! Just saw your post, and yes, I spent a bit more than a day onit ^^ But it's not actually that difficult to produce, you just need to build the animations step by step. Here's how I did it :
I used Aseprite, a very powerful pixelart programm, which doesn't cost much, and is packed with useful functions. If you ever come to use it, you can use the file I produced : http://silveriv.free.fr/Slates/RA/roue_aube.aseprite
I uploaded a small file containing all the main palettes of the tileset, that you'll find in the "File(s)" section.
I very sorry for the mess it represents ^^ You have to understand that I kept changing it for months, so now it's a bit complex. I hope you can use it, and if you have troubles understanding the origin of some colors, or you think I forgot some, please ask me.
As I told mold, I'm very glad that my work enthusiasm people on this site, and that you're helping me completting this project! So again, thank you!
I'm happy to see that you're already playing with it. I think it's through modifications and addings that this tileset can evolve and meet the requirings of more specific projects.
I'll think of a version 2 to work on soon, and I hope you don't mind if I add some of your ideas.
PS: I wanted to have more signs, and which would be less textual, but never really took the time to search for some. More of these would be welcome!
At first I had applied that dithering effect you talked about on many other textures, and found out it was way too much. It was on the stone walls, the bricks, the grass, the water, and even the shadows! So I reduced it as much as I could. But on some textures I couldn't find a pattern to replace it effectively, and wasn't satisfied with the result. I think it deserves completely new patterns and motifs, so be sure that the next version will resolve that issue ^^
But concerning the pine, I agree with you. I'll try to improve it soon.
Thanks again for such a detailled observation, it really helps!
I'm very happy that you like it, considering all the time I spent listening to your music : I got inspired by it, and originally wanted to make a demo of my tileset with Overworld, so thank you!
Nice set!
I like your palette, the colors are pretty coherent, although I found those characters to be hardly distinguishable from the grass tiles :
I also thought that it would be nice to have grass-water connexion tiles ; it would be easier to draw rivers or islands, but it's just a detail :
Finally, I didn't really understand what those tiles were meant to be used for :
Maybe you could make an example scene to show people what kind of maps your tileset can do. And don't hesitate to zoom on it (before I saw the actual file, I was a bit sceptical, on what this tileset could offer).
Great work, don't stop improving!
Yes ! Just published version 2, with many more tiles to build more complex cities, and improved textures. I actually made two new example scenes to show what you can do. If you need special tiles, just ask, I might be able to add them to the set.
Also, I wanted to add small complementary tilesets, for like snow, interiors, basic characters and so on. But it'll take a long time to do.
Nice! You should try to add more details. Where did you find your colors? I think they really match the style!
Reminds me of Tarot cards, nice work!
You can use a tileset-based map editor, which you can find in a game development tool (I've been using Construct 2 for a long time and loved it : https://www.scirra.com/construct2) or a map editor alone (I use Tiled to test my tiles, a very intuitive freeware : https://www.mapeditor.org/).
If you need more help, just ask
Hey! Just saw your post, and yes, I spent a bit more than a day onit ^^ But it's not actually that difficult to produce, you just need to build the animations step by step. Here's how I did it :
I used Aseprite, a very powerful pixelart programm, which doesn't cost much, and is packed with useful functions. If you ever come to use it, you can use the file I produced : http://silveriv.free.fr/Slates/RA/roue_aube.aseprite
I uploaded a small file containing all the main palettes of the tileset, that you'll find in the "File(s)" section.
I very sorry for the mess it represents ^^ You have to understand that I kept changing it for months, so now it's a bit complex. I hope you can use it, and if you have troubles understanding the origin of some colors, or you think I forgot some, please ask me.
As I told mold, I'm very glad that my work enthusiasm people on this site, and that you're helping me completting this project! So again, thank you!
Thank you mold!
I'm happy to see that you're already playing with it. I think it's through modifications and addings that this tileset can evolve and meet the requirings of more specific projects.
I'll think of a version 2 to work on soon, and I hope you don't mind if I add some of your ideas.
PS: I wanted to have more signs, and which would be less textual, but never really took the time to search for some. More of these would be welcome!
Thank you!
At first I had applied that dithering effect you talked about on many other textures, and found out it was way too much. It was on the stone walls, the bricks, the grass, the water, and even the shadows! So I reduced it as much as I could. But on some textures I couldn't find a pattern to replace it effectively, and wasn't satisfied with the result. I think it deserves completely new patterns and motifs, so be sure that the next version will resolve that issue ^^
But concerning the pine, I agree with you. I'll try to improve it soon.
Thanks again for such a detailled observation, it really helps!
I'm very happy that you like it, considering all the time I spent listening to your music : I got inspired by it, and originally wanted to make a demo of my tileset with Overworld, so thank you!
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