Yours is better. I was going for attention grabbing, but it lacks 'charm' I think.
I like the circle thing, would be useful for icons, thumbnails, quick identification without having to read anything. I'm not sure what the thing is inside it is though. Looks like a house with a siren on top?
Here is something I knocked up based on what you showed. Personally I think it looks cleaner and more professional, and nothing says tech like vivid neon colours. I imagine it will be more noticible on newspapers and such too. It's an SVG so you can print it at whatever resolution.
Sorry but that is kind of painful to listen to. It's that erratic tapping noise that starts after about 10 seconds, it sounds so random and out of place.
Would suit as some ambient music, but I don't think as a title. Keep in mind that an intro/title screen is something that most players will be wanting to skip so they can get into the game, especially if they have already played the game before.
For first time players, the first thing they hear needs to grab their attention, as you will have only a few effective seconds to really sell what the game is about to them.
I like it, and might use it in some stuff I plan to make.
It is possible. How easy it will be to do and how well it will perform are what you will be needing to keep in mind.
Are you trying to remake the batch game in a game engine (or framework/API), like how it looks in the screenshots you posted in your other thread? Or are you trying to make a new game based on your old one that is fully 3D, i.e. you can walk around, look around, 3D environments, hills etc., like Sacred 2 and Morrowind?
I get the feeling we have different ideas of what '3D' in this context means.
Either way you can create a '2D' game with a 3D game engine, but not the other way around. I would also say Unity and UDK are good choices. There is a lot to learn about them to get started, but they are well documented and have active communities.
I'm still having a hard time imagining what your game is like, or what you want it to be like. Examples of games with the features that you are looking for will help a lot.
What is "2d 3d isometrical view" supposed to mean? From what I gather, your game only uses 2D renderings of 3D models for characters, not actual 3D models themselves in the game as such.
The thing about having each 'screen' load dynamically as you move around to different areas is a simple process in terms of programming, and any good engine should be capable of doing this IMO. Still unsure if you mean that when the player reaches the screen boundaries the next screen will then load, or if you want the player to always be around the middle of the screen and new areas will scroll in from the edge of the screen when the player moves.
An example of the first type of 'scrolling' would be http://browserquest.mozilla.org/ with new areas loaded when needed. Runescape uses something like the second type of scrolling, as surrounding areas are loaded before the player gets there to allow smooth transition between places.
I'm no legal guy, so don't take anything I say as fact.
There is a lot of grey area and debating when it comes to copyright and derivative works. Safest bet is to do everything yourself, only using other works as references, not bases. You may be liable for legal action against you if someone can prove that something you created is a direct result of copyrighted material.
Imagine you write a song and copyright it. The song isn't very popular but whatever. I then come along and make a song based on your song and pass it off as my own. My song does become very popular. If you know that I used your work and can prove it, you are going to feel cheated and will want some form of compensation.
Yours is better. I was going for attention grabbing, but it lacks 'charm' I think.
I like the circle thing, would be useful for icons, thumbnails, quick identification without having to read anything. I'm not sure what the thing is inside it is though. Looks like a house with a siren on top?
Here is something I knocked up based on what you showed. Personally I think it looks cleaner and more professional, and nothing says tech like vivid neon colours. I imagine it will be more noticible on newspapers and such too. It's an SVG so you can print it at whatever resolution.
Sorry but that is kind of painful to listen to. It's that erratic tapping noise that starts after about 10 seconds, it sounds so random and out of place.
Would suit as some ambient music, but I don't think as a title. Keep in mind that an intro/title screen is something that most players will be wanting to skip so they can get into the game, especially if they have already played the game before.
For first time players, the first thing they hear needs to grab their attention, as you will have only a few effective seconds to really sell what the game is about to them.
I like it, and might use it in some stuff I plan to make.
Love this font, I'm using it in a bunch of things, but who/how do I credit?
I think surt's reply is worded confusingly.
You CAN use CC-BY in something that is going to be sold and/or ad supported.
It is possible. How easy it will be to do and how well it will perform are what you will be needing to keep in mind.
Are you trying to remake the batch game in a game engine (or framework/API), like how it looks in the screenshots you posted in your other thread? Or are you trying to make a new game based on your old one that is fully 3D, i.e. you can walk around, look around, 3D environments, hills etc., like Sacred 2 and Morrowind?
I get the feeling we have different ideas of what '3D' in this context means.
Either way you can create a '2D' game with a 3D game engine, but not the other way around. I would also say Unity and UDK are good choices. There is a lot to learn about them to get started, but they are well documented and have active communities.
It's me again.
I'm still having a hard time imagining what your game is like, or what you want it to be like. Examples of games with the features that you are looking for will help a lot.
What is "2d 3d isometrical view" supposed to mean? From what I gather, your game only uses 2D renderings of 3D models for characters, not actual 3D models themselves in the game as such.
The thing about having each 'screen' load dynamically as you move around to different areas is a simple process in terms of programming, and any good engine should be capable of doing this IMO. Still unsure if you mean that when the player reaches the screen boundaries the next screen will then load, or if you want the player to always be around the middle of the screen and new areas will scroll in from the edge of the screen when the player moves.
An example of the first type of 'scrolling' would be http://browserquest.mozilla.org/ with new areas loaded when needed. Runescape uses something like the second type of scrolling, as surrounding areas are loaded before the player gets there to allow smooth transition between places.
Cool stuff. The game idea sounds interesting, but I am the opposite of you in that I'm good at programming but suck at art.
You may be able to gleam some copyright knowledge from this discussion:
http://opengameart.org/comment/32206#comment-32206
I'm no legal guy, so don't take anything I say as fact.
There is a lot of grey area and debating when it comes to copyright and derivative works. Safest bet is to do everything yourself, only using other works as references, not bases. You may be liable for legal action against you if someone can prove that something you created is a direct result of copyrighted material.
Imagine you write a song and copyright it. The song isn't very popular but whatever. I then come along and make a song based on your song and pass it off as my own. My song does become very popular. If you know that I used your work and can prove it, you are going to feel cheated and will want some form of compensation.
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