HINT: If the file started playing use ctrl+S to download & save it to HDD.
I couldn't solve this issue at my site, but I've read it can be solved by sending "incorrect" MIME data attachments (so that browser would not recognize the file as 'music'). However, it works only for streaming files, not for direct download links.
I'm working at my own dungeon exploration game (at the moment it's rather random dungeon generation), which would eventually be a part of a huge RPG game project.
Maybe I could give it a try? However, your "Proposed game description" is off my schedule. However, all of those were eventually planned and the model set seems to be really worthy of breaking the schedule.
And I think that participating in this challenge may motivite me enough to finish the work in-time. However, I have an upcoming Ph.D. theses defense, so not too sure about my free time availability.
Programming language: Lazarus/FPC
Game Engine: Castle Game Engine
Platform: Windows, Linux. I hope for Android soon.
License: GPL v.3
What's already there? Tile manager. Random multi-storeyed maze generator (no doors and windows yet) - may be huge (I've solved 27x27x23 maze - 6000 square "meters" - in around an hour). Support for 'placeholders'. Walk around, simple gameplay - find a rose.
Nearest plans (were...): Improve placeholders logic (Placeholders atlas). Optimize to make almost infinite map possible with high efficiency (slice it into chunks). Make support for windows logic. Fix lighting bugs. Add monsters and items. Fix normal map support. Android. More control over map generation process (Tile&placeholder frequency).
I planned to make a 'library' tileset. But that one may be postponed.
P.S. JUST SAW IT WAS 2014 year :D :D :D Sorry for disturbing the old thread :D
Great list of ideas. I might just add 'suggested tags' like in Youtube. E.g. if the submission is named 'dungeon tileset' then it'll suggest 'tiles' and 'dungeon' tags to the submitter. And if the text contains word music/tune it'll suggest 'music' tag.
Thanks a lot for the submission!!!
I'm using it in my Mazer project for minimap generation https://www.youtube.com/watch?v=CPxa9If__8s & https://www.youtube.com/watch?v=PsFleC1KBe8
Used this track in https://www.youtube.com/watch?v=CPxa9If__8s
HINT: If the file started playing use ctrl+S to download & save it to HDD.
I couldn't solve this issue at my site, but I've read it can be solved by sending "incorrect" MIME data attachments (so that browser would not recognize the file as 'music'). However, it works only for streaming files, not for direct download links.
Yeah, thanks for such generous submission!
I think I'll include them a little bit later.
Last script version here: http://forum.freegamedev.net/viewtopic.php?f=6&p=66256#p66256
Well, that set is awesome :)
I'm working at my own dungeon exploration game (at the moment it's rather random dungeon generation), which would eventually be a part of a huge RPG game project.
Old video: https://www.youtube.com/watch?v=aYq4KGaLKE8
Recent screenshots:
http://forum.freegamedev.net/viewtopic.php?f=46&t=6517
Maybe I could give it a try? However, your "Proposed game description" is off my schedule. However, all of those were eventually planned and the model set seems to be really worthy of breaking the schedule.
And I think that participating in this challenge may motivite me enough to finish the work in-time. However, I have an upcoming Ph.D. theses defense, so not too sure about my free time availability.
Programming language: Lazarus/FPC
Game Engine: Castle Game Engine
Platform: Windows, Linux. I hope for Android soon.
License: GPL v.3
What's already there? Tile manager. Random multi-storeyed maze generator (no doors and windows yet) - may be huge (I've solved 27x27x23 maze - 6000 square "meters" - in around an hour). Support for 'placeholders'. Walk around, simple gameplay - find a rose.
Nearest plans (were...): Improve placeholders logic (Placeholders atlas). Optimize to make almost infinite map possible with high efficiency (slice it into chunks). Make support for windows logic. Fix lighting bugs. Add monsters and items. Fix normal map support. Android. More control over map generation process (Tile&placeholder frequency).
I planned to make a 'library' tileset. But that one may be postponed.
P.S. JUST SAW IT WAS 2014 year :D :D :D Sorry for disturbing the old thread :D
Great list of ideas. I might just add 'suggested tags' like in Youtube. E.g. if the submission is named 'dungeon tileset' then it'll suggest 'tiles' and 'dungeon' tags to the submitter. And if the text contains word music/tune it'll suggest 'music' tag.
Something like this? https://www.dropbox.com/s/0unygwdrxyac85x/ball.zip?dl=0
Load each area separately. You will have a greater problem with all the area polycount than with flags. 60 simultaneous flags is nothing.
Great! :)
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