Faces are a bit of a draw back for me, even doing the character portrait stuff. I need to improve more on those parts, i'm never happy with it. As for the smaller characters, i don't think i will, i have tried before and i spend hours just mulling over them and then decide i don't like em, only to then go over the whole spritesheet and change them and i'm sure you can appreciate how long that can take. :) I'l leave it for the user to decide if they want to add faces to them, for these 8bit characters i'm happy with them as they are. I'm more likely to add facial parts to the 16 bit assets i'l do, when i'm more confident, but that a couple of years away yet. :). but never say never i suppose. maybe one day. Thanks for seeing the improvement though. :)
i think they look very good, however i will mention that guns don't normally slant down towards the exit shaft (not that ive seen) so they look a little odd. :) but theres nothing wrong with that. :)
very nice, you haven't tagged 'challenge' or 'experiment with water' in your submission, you should do this for it to show up in the links and searches. :)
I was thinking, Sony don't just let anyone become a developer for their consoles. there's a load of red tape, and acceptance stuff that goes on first. I'm guessing that once your game/company is pitched to sony and they accept you/indie/whoever/whatever and you are granted 'playstation developer status', Sony will most likely give you certain permissions. So use of their trademarks, symbols etc may be aloud to be used under license aggrements pertained by that status. So to see games on the'steam' platform and others, with those symbols and stuff, then theres a good chance that those games are available on the playstation consoles or digitally on the store.
anyone here a Sony developer? maybe they can shed some light. :)
Thanks.
Faces are a bit of a draw back for me, even doing the character portrait stuff. I need to improve more on those parts, i'm never happy with it. As for the smaller characters, i don't think i will, i have tried before and i spend hours just mulling over them and then decide i don't like em, only to then go over the whole spritesheet and change them and i'm sure you can appreciate how long that can take. :) I'l leave it for the user to decide if they want to add faces to them, for these 8bit characters i'm happy with them as they are. I'm more likely to add facial parts to the 16 bit assets i'l do, when i'm more confident, but that a couple of years away yet. :). but never say never i suppose. maybe one day. Thanks for seeing the improvement though. :)
I have made some improvements to this asset and the files have been updated. :)
So is it any 3 colours? and you mention they can change during run time? is that all 3 colours or 1 colour from the 3? :)
Any 3 colours, but not anymore on screen at any one time, thats what i'm thinking. :)
i think they look very good, however i will mention that guns don't normally slant down towards the exit shaft (not that ive seen) so they look a little odd. :) but theres nothing wrong with that. :)
how far are you going with the NES limitations? just colours? :)
Heres the NES pallette i use for my NES suff, i beleive its a PAL version.
very nice, you haven't tagged 'challenge' or 'experiment with water' in your submission, you should do this for it to show up in the links and searches. :)
@xelu you may have missed the discusiion points, its about using a 'trademarked' symbols and there availability in assets hosted here. :)
I was thinking, Sony don't just let anyone become a developer for their consoles. there's a load of red tape, and acceptance stuff that goes on first. I'm guessing that once your game/company is pitched to sony and they accept you/indie/whoever/whatever and you are granted 'playstation developer status', Sony will most likely give you certain permissions. So use of their trademarks, symbols etc may be aloud to be used under license aggrements pertained by that status. So to see games on the'steam' platform and others, with those symbols and stuff, then theres a good chance that those games are available on the playstation consoles or digitally on the store.
anyone here a Sony developer? maybe they can shed some light. :)
thanks, il give it a watch tonight. :)
what can you do, it is what it is, best thing to do is like you said, remove the shapes from the buttons and let the user put them together. :)
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