I run EditableGIFs.com and I have updated the license to make clear the CC0 licensing. Thank you for reminding me to check my terms.
The new terms read:
GIFs and Templates are Public Domain
GIFs and GIF templates that you create may be copied and used by other users of the service.
GIFs created at EditableGIFs.com are free to be used by anyone, and you agree that GIFs you create are automatically licensed under the CC0 Universal license
If I'm able to keep listing on opengameart in this way, I actually have a steady stream of new content to add.
Block Roll: good idea, I'll look at adding more cues for blocked actions.
Clockcheese: I sort of had the feeling the control might be difficult. On a desktop/mouse, it is intended that the user would just drag the mouse (left-button down) side to side across the bottom quarter of the screen. Similar with touch screens - drag finger back and forth along the bottom. The wheel will always drift, and will continue to at the speed at which you last dragged it. The object of the game is to move the wheel so that no part of it hits the mouse. Let the mouse get the cheese, which gives you stars to collect. I'll see about making a video.
I think I can see people might want to turn the cog by literally dragging on it like a real world object. The reason I didn't implement that is because your hand on mobile devices blocks view of the play area. Thus I restricted control to just the bottom of the screen. I guess I have to work out another way, or offer better instructions.
I made a game engine that might suit your needs - it is intended for small sprite-based games. There is nothing to download, but there is a new language to learn. I think it is simple enough to learn from example. There are lots of demos on the website and since this is relatively new, I'd be happy to work with you to get you started. The site is http://structuredcanvaslanguage.com/
You code directly onto a textarea of the web page and push run. On the site in the "try it" area you can try out pacman, space invaders, and others and tinker with the code right inside the page.
I've just opened to the public a game development platform that you can use to make simple games. Simple like flappy bird or 2048 or pac-man.
The games are programmed using a custom language I created that is really a sprite animator. The site has tons of examples and I'll be doing more as often as I can. The games run on any device (browser).
Hi MedicineStorm,
I run EditableGIFs.com and I have updated the license to make clear the CC0 licensing. Thank you for reminding me to check my terms.
The new terms read:
GIFs and Templates are Public Domain
If I'm able to keep listing on opengameart in this way, I actually have a steady stream of new content to add.
Let me know if you have any other concerns.
Thanks.
MedicalStore: thanks for full responses.
Block Roll: good idea, I'll look at adding more cues for blocked actions.
Clockcheese: I sort of had the feeling the control might be difficult. On a desktop/mouse, it is intended that the user would just drag the mouse (left-button down) side to side across the bottom quarter of the screen. Similar with touch screens - drag finger back and forth along the bottom. The wheel will always drift, and will continue to at the speed at which you last dragged it. The object of the game is to move the wheel so that no part of it hits the mouse. Let the mouse get the cheese, which gives you stars to collect. I'll see about making a video.
I think I can see people might want to turn the cog by literally dragging on it like a real world object. The reason I didn't implement that is because your hand on mobile devices blocks view of the play area. Thus I restricted control to just the bottom of the screen. I guess I have to work out another way, or offer better instructions.
Thanks again. It was a great help.
John_jones12: I'm having a mail server problem so I'll send you an email when I get it resolved. Thanks.
I made a game engine that might suit your needs - it is intended for small sprite-based games. There is nothing to download, but there is a new language to learn. I think it is simple enough to learn from example. There are lots of demos on the website and since this is relatively new, I'd be happy to work with you to get you started. The site is http://structuredcanvaslanguage.com/
You code directly onto a textarea of the web page and push run. On the site in the "try it" area you can try out pacman, space invaders, and others and tinker with the code right inside the page.
Can anyone host a contest on this site? I've been considering offering up a contest to artists/developers but not sure where/how to go about it.
I've just opened to the public a game development platform that you can use to make simple games. Simple like flappy bird or 2048 or pac-man.
The games are programmed using a custom language I created that is really a sprite animator. The site has tons of examples and I'll be doing more as often as I can. The games run on any device (browser).
When you are done your game I publish it on another site http://playscl.com for anyone to play.
I made some knock-off games as a proof-of-concept and you can play at http://playscl.com
You can set up a developer account at the main site https://structuredcanvaslanguage.com/
If you have any questions, write me here.