Bart, is it possible for active workshop to have a separate section in homepage, just like recent art?
I have started working on a system for mechs to have standard slots for extensions, like weapons, cooling, fuel units etc. It will also be very nice to have a common scale too. I tend to have blender units in centimeters. But considering mechs, this could lead to very big numbers. May be it should be meters? I think having common scale and and standard slots will make mixing easier.
The most logical zombie idea I have ever heard. To add to the idea pool: There can be hacking abilities which will temporarily disable zomnots (zombie + nano + bot) or make the work for you. Or better yet disable an entire hive for a short time. EMP does not need to kill, just disable all bots. This will probably drive the infected humans mad. Also any implant based skills will not be usable.
@Julius: It would be very nice to have all models to have UV maps, textures animations etc... But there is an issue. Not everyone can do those (like me). So maybe, instead of everyone doing complete models, we can have different people working on different parts. However, I do agree that end products should contain UV mapping, textures, rigging and animations, so that they will be ready to be used.
Although having a builder is good to have, other assests that will go well with the theme should be encouraged. Like buildings and props. I think time frame should be long enough to gather materials that can fill a decent game. Something like 3-6 months or until the judge is satified with the amount of material that is created.
I also have an additional idea. In addition to monetary award, there can be on site badges related with these workshops. Something like best model, best support model, best texture, etc... To push it a little bit further, these medals can be temporary, as long as your model stays best you will hold on to the badge. Therefore, even the current owner of the badge should push forward.
@redshrike: these issues are way too vauge. What is substantial? What if I made a change, which does not constitute as substantial, may I distribute it with the orginal author name?
@majiy: Game code and game graphics are not bound together and considered separate. In most interepretations CC-BY-SA requires you to distribute all your graphic assets freely. Not the code. The most logical interpretation here is your game is consuming the resources, its not an alteration or its not something build upon the graphics. After all, its not an art resource anyway.
On a different debate, graphics in a game is considered as a collection (which is logical), therefore, every single asset can be governed by a different license. You still need to distribute any altered versions of the image in question with CC-BY-SA license and you should make it available. Also your game should contain CC-BY-SA resource author and a link to download the (modified) resource freely.
@Nushio: thanks for the nice review. There just one small mistake, the name of the engine. It should be Gorgon. I will try to update my gcc version to 4.7 to try to have the same problem.
Bart, is it possible for active workshop to have a separate section in homepage, just like recent art?
I have started working on a system for mechs to have standard slots for extensions, like weapons, cooling, fuel units etc. It will also be very nice to have a common scale too. I tend to have blender units in centimeters. But considering mechs, this could lead to very big numbers. May be it should be meters? I think having common scale and and standard slots will make mixing easier.
The most logical zombie idea I have ever heard. To add to the idea pool:
There can be hacking abilities which will temporarily disable zomnots (zombie + nano + bot) or make the work for you. Or better yet disable an entire hive for a short time. EMP does not need to kill, just disable all bots. This will probably drive the infected humans mad. Also any implant based skills will not be usable.
@Julius: It would be very nice to have all models to have UV maps, textures animations etc... But there is an issue. Not everyone can do those (like me). So maybe, instead of everyone doing complete models, we can have different people working on different parts. However, I do agree that end products should contain UV mapping, textures, rigging and animations, so that they will be ready to be used.
Do we have a poll system? We can vote for the topic as well. I am ok with mechs but may be there are other more interesting topics like steampunk
Although having a builder is good to have, other assests that will go well with the theme should be encouraged. Like buildings and props. I think time frame should be long enough to gather materials that can fill a decent game. Something like 3-6 months or until the judge is satified with the amount of material that is created.
I also have an additional idea. In addition to monetary award, there can be on site badges related with these workshops. Something like best model, best support model, best texture, etc... To push it a little bit further, these medals can be temporary, as long as your model stays best you will hold on to the badge. Therefore, even the current owner of the badge should push forward.
It seems that those artifacts were caused by n-gon faces.
@redshrike: these issues are way too vauge. What is substantial? What if I made a change, which does not constitute as substantial, may I distribute it with the orginal author name?
Technically speaking, cropping an image is a derivative work right? Or even altering a single pixel.
@majiy: Game code and game graphics are not bound together and considered separate. In most interepretations CC-BY-SA requires you to distribute all your graphic assets freely. Not the code. The most logical interpretation here is your game is consuming the resources, its not an alteration or its not something build upon the graphics. After all, its not an art resource anyway.
On a different debate, graphics in a game is considered as a collection (which is logical), therefore, every single asset can be governed by a different license. You still need to distribute any altered versions of the image in question with CC-BY-SA license and you should make it available. Also your game should contain CC-BY-SA resource author and a link to download the (modified) resource freely.
@Nushio: thanks for the nice review. There just one small mistake, the name of the engine. It should be Gorgon. I will try to update my gcc version to 4.7 to try to have the same problem.
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