@shirish: The problem with externals are they are not read-only repo, but I can guarantee that it wont ask the password after the first. However, it still may not work, because the externals are from http repo. I have no idea how should I use externals in sourceforge. This is the first time I have used externals in a public repo. I will try to solve this issue right now. I hope I will get back soon.
@shirish: There are externals which are also hosted also on sourceforge. They are linked through http version, so that we, developers can commit any changes to the game engine as well. You may try to exclude externals and checkout readonly versions of those externals as well. I dont know if it is possible (if not I will try to get it somehow right) to just login with your sourceforge id without the need to be in the project. If you try with sourceforge id and cannot succeed please notify me. I would like to fix this issue as soon as possible.
Also there might be compilation issues with Linux. There are cmake files, however, they are not tested and updated for a while. If you get any link error it may be cause of that. I can promise that I will update linux compile scripts tonight.
I dont keep a progress thread, may be I will do once we get a working demo, but you can follow the progress on sourceforge. We are keeping designs, tools and everything in svn.
@shirish: I hope I solved the issue (though we will not be able to commit engine code directly).
@shirish: The problem with externals are they are not read-only repo, but I can guarantee that it wont ask the password after the first. However, it still may not work, because the externals are from http repo. I have no idea how should I use externals in sourceforge. This is the first time I have used externals in a public repo. I will try to solve this issue right now. I hope I will get back soon.
@pennomi, no worries, we are not in hurry.
@shirish: There are externals which are also hosted also on sourceforge. They are linked through http version, so that we, developers can commit any changes to the game engine as well. You may try to exclude externals and checkout readonly versions of those externals as well. I dont know if it is possible (if not I will try to get it somehow right) to just login with your sourceforge id without the need to be in the project. If you try with sourceforge id and cannot succeed please notify me. I would like to fix this issue as soon as possible.
Also there might be compilation issues with Linux. There are cmake files, however, they are not tested and updated for a while. If you get any link error it may be cause of that. I can promise that I will update linux compile scripts tonight.
Well all death animations are single sided. I am glad that I pulled that out. But if you really need them, I am willing to give it a try.
Same as Redshrike's, CC-BY, CC-BY-SA, GPL2+
@Ablu: credit Redshrike, if you really would like to include me as well (I dont ask for it), just my name would be enough.
@Ablu: will this do? I think Redshrike can do alot better.
@qubodup: I dont know I managed, but there was a space at the end of the link. It was an automatic link.
I dont keep a progress thread, may be I will do once we get a working demo, but you can follow the progress on sourceforge. We are keeping designs, tools and everything in svn.
https://sourceforge.net/projects/trinlibr/
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