Love the concept, but would agree with @Spring about the "post-apocalyptic" description, as that makes me think of "Road Warrior" or something right after the fall of human civilization.
You might be able to get enough from those links so that your game doesn't look quite so "patched" and then fill in the gaps with either simple re-colors or through resource requests.
Thanks for all the great submissions - most of the sounds on this site are really only for games (for obvious reasons) but I think your work also fits in well with movie/TV/AV presentations.
I have to concur with @foz on uniformity, because, as a player I don't think I ever even noticed/appreciated good shading, but I ALWAYS noticed careless or inconsistent work.
Love the concept, but would agree with @Spring about the "post-apocalyptic" description, as that makes me think of "Road Warrior" or something right after the fall of human civilization.
Since you're essentially starting anew, maybe a "savage land" or "pangaea ultima" theme? https://science.nasa.gov/science-news/science-at-nasa/2000/ast06oct_1
@furk - The wizard sprite is from Warlock's Gauntlet - they have more art from the game here on OGA: https://opengameart.org/content/warlocks-gauntlet
You can also get the source here: https://bitbucket.org/toxic/wg/src/5cd19bf30462/data/?at=default
You might be able to get enough from those links so that your game doesn't look quite so "patched" and then fill in the gaps with either simple re-colors or through resource requests.
Good luck!
Holy crap this is freakin awesome
(pardon my French)
OK, I see now. At first I thought background 2 was a mock-up. My bad.
Well done, by the way. I really like the shading.
Q: it says parallax backgrounds, but I don't see any layers on background2. Do you have the sky, clouds and/or mountains on a separate file?
Thanks for all the great submissions - most of the sounds on this site are really only for games (for obvious reasons) but I think your work also fits in well with movie/TV/AV presentations.
Well done.
I can see a lot of uses for this. Skip the first 16 frames and you have a hatching alien egg or failing/failed containment field/chamber.
Excellent work.
You might be able to build this (or something very similar) in the LPC Sprite Generator: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#
(btw: Gimp is free and used a lot by indie artists - I'd recommend taking some time to get familiar with it)
I have to concur with @foz on uniformity, because, as a player I don't think I ever even noticed/appreciated good shading, but I ALWAYS noticed careless or inconsistent work.
LMFAO @ "Hand Egg"
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