Currently, no artists are working on the game. Our team is composed of one programmer, one musician and a few translators. We're still looking for artists.
You can change the graphics of the game by modifying the files located at the images/ folder. If you want to change the dimensions and/or the files of the sprites as well, you must update config/sprite.def accordingly (it's a simple text file).
"Using Tux and his friends would be a horrible idea. Inventing original characters, similar to what the Secret Maryo Chronicles did, would be a far better choice. The problem with using Tux and friends is that Tux is somewhat implying a horribly strong bias towards Linux, which you don't really want in a game, unless it is a tech demo of some kind."
You're right, bart. We plan to change the characters and their names. One of our goals is that this game becomes available in the repositories of most popular Linux distributions. The only way we can achieve that is if this game becomes fully original (characters and art and music).
SuperTux is based on Super Mario. SuperTuxKart is similar to Mario Kart. These games use many concepts of their "parent" games, yet they are fully original. The same idea applies to this game: it's similar to Sonic the Hedgehog, but with our own different gameplay style. The only thing that is missing in this game is the "fully original" part, but that's why we're here requesting your help, people.
The characters will be replaced. What will they look like? I have no idea. We need people to assist us on that (I lack drawing skills). All I know is that they'll have similar skills compared to the original characters (running, flying, gliding, etc), plus some original abilities we can make up.
I also don't know how the final game will look like, but I already know the mechanics: there will be slopes, loopings, item boxes, shields, bonus stages, bosses, and of course, cooperative play.
We also have a small plot written here. ...and there's no Eggman.
It's the same idea of SuperTux, but applied to Sonic, plus some original features.
Currently, no artists are working on the game. Our team is composed of one programmer, one musician and a few translators. We're still looking for artists.
You can change the graphics of the game by modifying the files located at the images/ folder. If you want to change the dimensions and/or the files of the sprites as well, you must update config/sprite.def accordingly (it's a simple text file).
This already has been discussed in this thread: http://opensnc.sourceforge.net/forum/viewtopic.php?id=72
According to our users,
"Using Tux and his friends would be a horrible idea. Inventing original characters, similar to what the Secret Maryo Chronicles did, would be a far better choice. The problem with using Tux and friends is that Tux is somewhat implying a horribly strong bias towards Linux, which you don't really want in a game, unless it is a tech demo of some kind."
Anyway, thank you for your comments, Pompei2 :)
You're right, bart. We plan to change the characters and their names. One of our goals is that this game becomes available in the repositories of most popular Linux distributions. The only way we can achieve that is if this game becomes fully original (characters and art and music).
SuperTux is based on Super Mario. SuperTuxKart is similar to Mario Kart. These games use many concepts of their "parent" games, yet they are fully original. The same idea applies to this game: it's similar to Sonic the Hedgehog, but with our own different gameplay style. The only thing that is missing in this game is the "fully original" part, but that's why we're here requesting your help, people.
The characters will be replaced. What will they look like? I have no idea. We need people to assist us on that (I lack drawing skills). All I know is that they'll have similar skills compared to the original characters (running, flying, gliding, etc), plus some original abilities we can make up.
I also don't know how the final game will look like, but I already know the mechanics: there will be slopes, loopings, item boxes, shields, bonus stages, bosses, and of course, cooperative play.
We also have a small plot written here. ...and there's no Eggman.
It's the same idea of SuperTux, but applied to Sonic, plus some original features.
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