I included a to-do (Issue#2) as well as a wish list (Issue#3). The wish list currently includes full art I'd love to see picked apart into constituent layers:
Fogarty's steampunk character - jacket, boots, shirt? Steven Challener - Mage hat/mask/armor/pants/shoes, Baldric spaulders/armor/pants/shoes Barbara Rivera - Hairstyles
I'll try to get in touch with those authors if they don't see this thread directly.
I've been playing around with Daphne's speed during the past day when I can find a minute, and I think I've found some much better speeds for both the enemy bat and the transform. That solution definitely works, and is one of the ideas I've tossed around with Thane. https://github.com/pennomi/polymorphable/issues/129
We talked last night about boosting bat.txt to around 60% base speed (up from 40%) and up to 80% for daphnebat.txt, mayyyybe even 100% since the bat is already hobbled by not having access to the powers menu. Plus at some point I hope to have upgradeddaphnebat.txt (with hopefully a less cumbersome name as well) as a side-quest reward.
I think most of the mana world stuff is pretty LPC2012 (we need some sort of shorthand for that) style-guide compliant. If it works and matches, I ought to use it!
Edit: A lot of tmw stuff looks much smaller than 32x32... I'll have to look into what's available and how weel it scales.
Is it worth putting in a big old warning under the joystick option, "Warning: checking this box will break mouse combat aiming"? Or "Disable if using mouse controls, or combat aiming issues may occur"?
Technus, your friend sounds a little... combative. I'm not sure what they're teaching your friend in college, but I think it might help to tone the rhetoric down a bit when looking for free help.
Clint's the project maintainer, but I can try for a first pass. If you want to see just how flexible the engine is, play both FLARE and Polymorphable - very different games, with 99.9% shared code base.
-It very much supports localization - there's a ton of language translations for the game already. Download the game and you can check out dialogs, as well as most of the effects that are already incorporated. I don't believe there's poison, but maybe bleed is similar enough. Fire and ice damage are implemented, and there is a goal to get damage fully configurable. Plenty of AoEs around.
- Yes! We've customized almost all of the character stats in Polymorphable.
- I don't think there are any plans for graphical editors, but most of us use GIMP to great effect, and Tiled is the mapmaking tool we use.
As far as loading time, it's been pretty good to me.
FLARE is still in Alpha stage as well, though it is pretty stable. If you're eager to see it progress, I would say, fork the project and see if there's anything you want to contribute to it! That could be artwork, code, or just playtesting!
I changed the name to Universal LPC sprite sheet. https://github.com/makrohn/Universal-LPC-spritesheet
I included a to-do (Issue#2) as well as a wish list (Issue#3). The wish list currently includes full art I'd love to see picked apart into constituent layers:
Fogarty's steampunk character - jacket, boots, shirt?
Steven Challener - Mage hat/mask/armor/pants/shoes, Baldric spaulders/armor/pants/shoes
Barbara Rivera - Hairstyles
I'll try to get in touch with those authors if they don't see this thread directly.
Hint, hint, Redshrike? *grin*
And I need to pull THIS apart into the universal lpc sprite sheet!
dbat2.txt
BAM
I've been playing around with Daphne's speed during the past day when I can find a minute, and I think I've found some much better speeds for both the enemy bat and the transform. That solution definitely works, and is one of the ideas I've tossed around with Thane. https://github.com/pennomi/polymorphable/issues/129
We talked last night about boosting bat.txt to around 60% base speed (up from 40%) and up to 80% for daphnebat.txt, mayyyybe even 100% since the bat is already hobbled by not having access to the powers menu. Plus at some point I hope to have upgradeddaphnebat.txt (with hopefully a less cumbersome name as well) as a side-quest reward.
I think most of the mana world stuff is pretty LPC2012 (we need some sort of shorthand for that) style-guide compliant. If it works and matches, I ought to use it!
Edit: A lot of tmw stuff looks much smaller than 32x32... I'll have to look into what's available and how weel it scales.
Is it worth putting in a big old warning under the joystick option, "Warning: checking this box will break mouse combat aiming"? Or "Disable if using mouse controls, or combat aiming issues may occur"?
Technus, your friend sounds a little... combative. I'm not sure what they're teaching your friend in college, but I think it might help to tone the rhetoric down a bit when looking for free help.
Thanks, Verbalshadow. Installation of Enigma, at least, took about thirty seconds.
AND it'll work on ANY of the ladies once finished. Yessssss.
Clint's the project maintainer, but I can try for a first pass. If you want to see just how flexible the engine is, play both FLARE and Polymorphable - very different games, with 99.9% shared code base.
-It very much supports localization - there's a ton of language translations for the game already. Download the game and you can check out dialogs, as well as most of the effects that are already incorporated. I don't believe there's poison, but maybe bleed is similar enough. Fire and ice damage are implemented, and there is a goal to get damage fully configurable. Plenty of AoEs around.
- Yes! We've customized almost all of the character stats in Polymorphable.
- I don't think there are any plans for graphical editors, but most of us use GIMP to great effect, and Tiled is the mapmaking tool we use.
As far as loading time, it's been pretty good to me.
FLARE is still in Alpha stage as well, though it is pretty stable. If you're eager to see it progress, I would say, fork the project and see if there's anything you want to contribute to it! That could be artwork, code, or just playtesting!
EDIT: He totally beat me to it.
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