Ah! I was looking at a different link. I think I do like your menu UI better, especially for the general style.
I use Ubuntu at work, an iMac at home, so I had to install an extra package to get GIMP running. (sidenote: I am actually at a weird point in my life where I use three OSes daily - I support Windows professionally, run Ubuntu at that job, and come home to an iMac. I like to think this makes me a good tester.)
There's a bunch of hair and clothes in LPC_Melior, a nice stone pattern in Casper Nilson, some female demon wings which might go well with bat form in jastiv, some sword animations and tilesets in deeklu (maybe a wheat maze on the way to a dungeon?) and some possible ui elements (I wouldn't mind using some for chat bubbles), Johannes Sjollund has some plate armor for the Juggernaut.
And I'll look through the Pennomi files once I get GIMP installed on this computer!
I do have a github account, now I just need to learn how to use it. i accidentally branched FLARE with it, so I should be able to branch LPC as well, and then just figure out how to request my commit to end up back in the main branch. At the very least, I also know how to download/compile. To remain true to the style guide, I may create install it both natively on my Ubuntu machine, as well as in a couple VMs (Ubuntu, and something else?) to see how easily it installs. I've never made a .deb before, but maybe it's something to look into.
In respect to your time considerations, we could just make the dungeons N/E/S/W of the village, and if a dungeon gets dropped, it's appropriate talisman can simply be the reward of the prior dungeon, so we don't have to redesign a dungeon for the dropped prior content.
That way, we also only need the one village as the central hub.
Great, Pennomi! I was definitely thinking Daphne-in-armor for Juggernaut form. I also agree with your take on Ghost form and how to run the items. "Snake" could definitely be a spitting/archer form, or we could make it an Amazon form with a leather armor graphic and a mohawk or something.
I am going to largely take my inspiration here from the general feel of SNES games.
Our story begins in a small town called Laurelia, when a teenaged woman, about to come of age, named Daphne falls down the well... She calls for her dog to come and save her, but the silly little chihuahua just yips at her instead of running to find help. Left to save herself, she begins to explore the cave at the bottom of the well, which hides a secret altar. With just a stick to swing and rocks to throw, she makes her way in Fight Form to the back of the cave. The inscription reveals that Laurelia's residents are secretly the descendents of a hero who sealed away a great evil, which Daphne has accidentally released! Before fleeing, the Evil curses her, triggering her first transformation into a slime.
In this slime form, she is able to further explore the cave, and find a talisman from the Ancient Hero, which allows her to swap back and forth from Fight Form to Bat or Bird Form. Bat form will let her finally fly over some pits and out of the well.
Once she escapes the cave, the ubiquitous village elder reveals that he was, of COURSE, going to tell her the village's secret on her 18th birthday next week, but now she has a Sacred Duty - travel through two more dungeons to collect the Sacred Trinkets which will allow her to shift into two additional forms, before going on to defeat the ancient Evil Once-And-For-All, thereby completing the Ancient Hero's Mission.
On the way to the second dungeon, maybe she has to pass through a heavily-populated enemy area where she has to shift into Bush Form to shuffle past enemies (can we use a scaled down tree-top graphic?). In the second dungeon, I think that she would have to cross some pits in bat form, but also gain Archer Form here. Archer form could remove the sword weapons that Daphne can normally use, but the Archer form could shoot her bow further. Depending on how complicated we can get with maps and events, every switch might raise one wall while it lowers another. At the end of the dungeon, she finds one half of Juggernaut Form.
The second dungeon could be a fire dungeon, where she discovers ghost form, which will temporarily allow her to walk through walls (and perhaps, for the backtracking adeventurer, allow her to pick up a bit more gold and items from earlier areas). Maybe it also allows damage immunity? If it does confer damage immunity, I think it'd be necessary for defeating the dungeon boss. Then she picks up the second half of Juggernaut Form
The final dungeon, Juggernaut form is stronger with the sword, but cannot user arrows, and can punch through walls to get her to the final resting place of the Ancient Evil.
If we use this storyline, maybe Laurelia is the only town in the game, maybe there are more between dungeons. Let me know what you think. I also feel strongly that the protagonist be a female, just because even in the indie game world, there seems to be a lack of female protagonists. Just look at the most recent Humble Indie Bundle (which I adore).
Let me think: Bat for flight, snake for holes, slime for underwater, and then some kind of doppleganger to get past guards, would be a good start, probably!
Wooo I did my first git commit!
Ah! I was looking at a different link. I think I do like your menu UI better, especially for the general style.
I use Ubuntu at work, an iMac at home, so I had to install an extra package to get GIMP running. (sidenote: I am actually at a weird point in my life where I use three OSes daily - I support Windows professionally, run Ubuntu at that job, and come home to an iMac. I like to think this makes me a good tester.)
There's a bunch of hair and clothes in LPC_Melior, a nice stone pattern in Casper Nilson, some female demon wings which might go well with bat form in jastiv, some sword animations and tilesets in deeklu (maybe a wheat maze on the way to a dungeon?) and some possible ui elements (I wouldn't mind using some for chat bubbles), Johannes Sjollund has some plate armor for the Juggernaut.
And I'll look through the Pennomi files once I get GIMP installed on this computer!
I will also probably spend some time today and this week storyboarding and acripting - the non computer kind!
Laurelia's Polymorphable Citizens!
I do have a github account, now I just need to learn how to use it. i accidentally branched FLARE with it, so I should be able to branch LPC as well, and then just figure out how to request my commit to end up back in the main branch. At the very least, I also know how to download/compile. To remain true to the style guide, I may create install it both natively on my Ubuntu machine, as well as in a couple VMs (Ubuntu, and something else?) to see how easily it installs. I've never made a .deb before, but maybe it's something to look into.
In respect to your time considerations, we could just make the dungeons N/E/S/W of the village, and if a dungeon gets dropped, it's appropriate talisman can simply be the reward of the prior dungeon, so we don't have to redesign a dungeon for the dropped prior content.
That way, we also only need the one village as the central hub.
Great, Pennomi! I was definitely thinking Daphne-in-armor for Juggernaut form. I also agree with your take on Ghost form and how to run the items. "Snake" could definitely be a spitting/archer form, or we could make it an Amazon form with a leather armor graphic and a mohawk or something.
I am going to largely take my inspiration here from the general feel of SNES games.
Our story begins in a small town called Laurelia, when a teenaged woman, about to come of age, named Daphne falls down the well... She calls for her dog to come and save her, but the silly little chihuahua just yips at her instead of running to find help. Left to save herself, she begins to explore the cave at the bottom of the well, which hides a secret altar. With just a stick to swing and rocks to throw, she makes her way in Fight Form to the back of the cave. The inscription reveals that Laurelia's residents are secretly the descendents of a hero who sealed away a great evil, which Daphne has accidentally released! Before fleeing, the Evil curses her, triggering her first transformation into a slime.
In this slime form, she is able to further explore the cave, and find a talisman from the Ancient Hero, which allows her to swap back and forth from Fight Form to Bat or Bird Form. Bat form will let her finally fly over some pits and out of the well.
Once she escapes the cave, the ubiquitous village elder reveals that he was, of COURSE, going to tell her the village's secret on her 18th birthday next week, but now she has a Sacred Duty - travel through two more dungeons to collect the Sacred Trinkets which will allow her to shift into two additional forms, before going on to defeat the ancient Evil Once-And-For-All, thereby completing the Ancient Hero's Mission.
On the way to the second dungeon, maybe she has to pass through a heavily-populated enemy area where she has to shift into Bush Form to shuffle past enemies (can we use a scaled down tree-top graphic?). In the second dungeon, I think that she would have to cross some pits in bat form, but also gain Archer Form here. Archer form could remove the sword weapons that Daphne can normally use, but the Archer form could shoot her bow further. Depending on how complicated we can get with maps and events, every switch might raise one wall while it lowers another. At the end of the dungeon, she finds one half of Juggernaut Form.
The second dungeon could be a fire dungeon, where she discovers ghost form, which will temporarily allow her to walk through walls (and perhaps, for the backtracking adeventurer, allow her to pick up a bit more gold and items from earlier areas). Maybe it also allows damage immunity? If it does confer damage immunity, I think it'd be necessary for defeating the dungeon boss. Then she picks up the second half of Juggernaut Form
The final dungeon, Juggernaut form is stronger with the sword, but cannot user arrows, and can punch through walls to get her to the final resting place of the Ancient Evil.
If we use this storyline, maybe Laurelia is the only town in the game, maybe there are more between dungeons. Let me know what you think. I also feel strongly that the protagonist be a female, just because even in the indie game world, there seems to be a lack of female protagonists. Just look at the most recent Humble Indie Bundle (which I adore).
(and a bush for camoflage?)
Let me think: Bat for flight, snake for holes, slime for underwater, and then some kind of doppleganger to get past guards, would be a good start, probably!
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