I didn't notice that Skeleton DIDN'T have a thrust animation! If anyone had done it, it would have been Wulax; I can put it on my own to-do list, but it probably won't happen until I'm done the female armor.
Individually is pretty easy - just hide all the layers that aren't the one you want, and then Export.
To batch export EVERY layer to it's own png, there's a plugin http://registry.gimp.org/node/18440 but I've noticed it's a huge resource hog if you have more than twenty layers to export - I have to run the script, walk away and get a cup of coffee, and then come back. It works, though.
I don't think I was aware until I got recruited for the coding portion! I'm standing on the shoulders of giants, anyhow - if I'd tried any of this before the contest was over, it'd have been dreck.
An orc in the pirate shirt in all combat poses. Hopefully it doesn't look terrible; I think I learned enough to make extrapolating the dress much easier.
Well, github won't show you the raw .xcf anyways. even if it wasn't too big. Given the github repo is really only for me to keep track of commits and authors, and only contains one file, might I recommend downloading the repo zipball? https://github.com/makrohn/Universal-LPC-spritesheet/zipball/master
I'm working on it slowly, but surely! I'm trying to get a female version of everything from Wulax's set, as well as expanding existing dresses to combat poses. Some stuff, like helmets and hair, works without alteration, while other stuff, like hands and feet, are in totally different positions.
I didn't notice that Skeleton DIDN'T have a thrust animation! If anyone had done it, it would have been Wulax; I can put it on my own to-do list, but it probably won't happen until I'm done the female armor.
Individually is pretty easy - just hide all the layers that aren't the one you want, and then Export.
To batch export EVERY layer to it's own png, there's a plugin http://registry.gimp.org/node/18440 but I've noticed it's a huge resource hog if you have more than twenty layers to export - I have to run the script, walk away and get a cup of coffee, and then come back. It works, though.
Is your game open source?
Very cute!
I don't think I was aware until I got recruited for the coding portion! I'm standing on the shoulders of giants, anyhow - if I'd tried any of this before the contest was over, it'd have been dreck.
How does that look? I noticed I can't use carriage returns in attribution instructions.
Sure thing - I'll get that in there.
An orc in the pirate shirt in all combat poses. Hopefully it doesn't look terrible; I think I learned enough to make extrapolating the dress much easier.
Well, github won't show you the raw .xcf anyways. even if it wasn't too big. Given the github repo is really only for me to keep track of commits and authors, and only contains one file, might I recommend downloading the repo zipball? https://github.com/makrohn/Universal-LPC-spritesheet/zipball/master
I'm working on it slowly, but surely! I'm trying to get a female version of everything from Wulax's set, as well as expanding existing dresses to combat poses. Some stuff, like helmets and hair, works without alteration, while other stuff, like hands and feet, are in totally different positions.
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