I've added a difficulty setting to the track selection screen that lets you set the difficulty of the AI. The higher the difficulty, the greater the prize for winning gets. Let me know what you think.
Fun Game! Works well on my computer. As mentioned above, it's probably more fun on a touch screen.
Not sure if it's just me, but there is a green rectangle missing from the bottom left side of the monster. Does anyone else see that? It's about a quarter the width of the body.
In the game screenshot, the monster sits behind the top road. On my screen, it overlaps the top road, but a rectangular section of him is behind making it look a bit odd...
Regarding running reverting back to walking - that is intentional, when the orange energy bar in the top left depletes, it will default back to walking. You can run again once you've regained energy (time-based right now. I will add food/potions to speed up recovery in the future)
Regarding making stuff - first you have to mine some rocks (start with copper and tin) once you have at least one copper and one tin, you can smelt a bar at the refinery. Once you have a bar you can use a hammer and the anvil to make something.
I do plan to make a tutorial to explain each of the basic skills. It'll take me a while to make that though...
Thanks Boom Shaka. I've updated the walk and run speed to double what it was previously.
I've also fixed the axe sprite. I haven't created the fully animated sprite for the axe yet, but if you wield it now, you won't get the error and you'll see it while you're standing still.
Just make sure you Ctrl+Shift+R to get the most current version of the code for Quest.
Everyone, please keep the comments/suggestions coming. They are very helpfull!
Hi Lord of Guitars,
This looks really good! I love age of empires, looks like a similar concept.
At a first glance, it seems to run well on my computer.
Keep up the good work.
Cheers,
DarkwallLKE
Hi All,
If anyone was having lag issues with this game before, I've made some updates that should improve it now.
If you have a minute, try it and let me know if it works ok for you.
http://darkwalllke.com/Games/MotorSpeedway/
Thanks,
DarkwallLKE
I've added a difficulty setting to the track selection screen that lets you set the difficulty of the AI. The higher the difficulty, the greater the prize for winning gets. Let me know what you think.
http://darkwalllke.com/Games/MotorSpeedway/
Cheers,
Darkwall
Fun Game! Works well on my computer. As mentioned above, it's probably more fun on a touch screen.
Not sure if it's just me, but there is a green rectangle missing from the bottom left side of the monster. Does anyone else see that? It's about a quarter the width of the body.
In the game screenshot, the monster sits behind the top road. On my screen, it overlaps the top road, but a rectangular section of him is behind making it look a bit odd...
Anyways, other than that I thinks it's great!
Cheers,
Darkwall
Eliza,
Thanks! That's very helpful feedback. I'll work to incorporate all of that.
Any chance you want to give me some pointers on this one?
http://darkwalllke.com/Games/Zombie/
Cheers,
DarkwallLKE
P.S. I've been following The Last Score development blog, it's really good!
Of course. Critique away!
Cheers,
DarkwallLKE
I've added some new characters and items.
Let me know what you think!
http://darkwalllke.com/Games/Quest/
Cheers,
DarkwallLKE
I added an "Achievement" feature which I'm hoping will act as a bit of a tutorial. Let me know if it's intuitive enough...
http://darkwalllke.com/Games/Quest/
Check the book button on the top right of the screen.
Thanks,
Darkwall
Regarding running reverting back to walking - that is intentional, when the orange energy bar in the top left depletes, it will default back to walking. You can run again once you've regained energy (time-based right now. I will add food/potions to speed up recovery in the future)
Regarding making stuff - first you have to mine some rocks (start with copper and tin) once you have at least one copper and one tin, you can smelt a bar at the refinery. Once you have a bar you can use a hammer and the anvil to make something.
I do plan to make a tutorial to explain each of the basic skills. It'll take me a while to make that though...
Cheers,
Darkwall LKE
Thanks Boom Shaka. I've updated the walk and run speed to double what it was previously.
I've also fixed the axe sprite. I haven't created the fully animated sprite for the axe yet, but if you wield it now, you won't get the error and you'll see it while you're standing still.
Just make sure you Ctrl+Shift+R to get the most current version of the code for Quest.
Everyone, please keep the comments/suggestions coming. They are very helpfull!
Cheers,
Darkwall LKE
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