My license is exactly the same as CC by Attribution 4.0 with one restriction: The use of my music in any media that violates Youtube community standards is prohibited. In other words, you can't use my music in obscene material. Please see my About page for the full license.
I understand you wanting to not have your work used in obscene material, but YouTube Community Standards is not a license. YouTube Community Standard can change at any time they want. And while I doubt you would take legal action against someone for a misunderstanding, this is a huge red flag. From a legal perspective, it would not be wise to use music with those kinds of terms and conditions.
I was just thinking that it might be easier than I thought and I could download every file from https://opengameart.org/sites/default/files/* via the Wayback Machine since it allows wildcards and listing every file/URL it knows with wildcards. It would be as easy as downloading every file from the list of URLs it gives. But then I realized that wouldn't get the licensing for the files. I would instead need to look at https://opengameart.org/content/* pages to get the licensing and then scan those for the file links.
I'm honestly not that great of a scripter. I was gifted a bunch of storage space and have been making backups of things that I think might get lost to time.
I suppose if I had to, I could download what archive.org has saved. That would obviously not be all the files, but it would be a start. The other hard part is downloading the licensing for each file. Not a lot of good having a back up if the you don't know the licensing to use it.
Currently the game isn't posted anywhere. I have no actual gameplay made. I'm making my own "engine" with HTML, CSS, and JavaScript. Currently I have walking, loading maps, tile animations, menus, keybindings, music and sound effects, and dialogue boxes implemented. So it's close to being good enough to start making actual gameplay. It's about 1000 lines of code. If I did fully finish a game with it, I'd probably attempt to sell it. If I give up or see it's not profitable, it would get licensed as MIT.
I'm aware of Tuxemon, but due to Tuxemon art using CC-BY, CC-BY-SA, etc, and all CC licenses except CC0 forbidding "DRM" such as Steam, I won't be using any assets from Tuxemon. Even if my game becomes open sourced, I'd like to still have the rights to distribute it on stores for free even if those stores count as DRM. But my hope is that I can actually get paid for creating things.
Realistically, it's not very practical to be used in a game as it lacks animations, but the art style has such a fun cute vibe. I could see a lot of the art you post being used in merchandise. Like as an eraser, on a folder, notebooks, etc. If openclipart.org still existed, your art would have probably received more attention on there as well.
From your website:
What license does your music fall under?
My license is exactly the same as CC by Attribution 4.0 with one restriction: The use of my music in any media that violates Youtube community standards is prohibited. In other words, you can't use my music in obscene material. Please see my About page for the full license.
I understand you wanting to not have your work used in obscene material, but YouTube Community Standards is not a license. YouTube Community Standard can change at any time they want. And while I doubt you would take legal action against someone for a misunderstanding, this is a huge red flag. From a legal perspective, it would not be wise to use music with those kinds of terms and conditions.
I was just thinking that it might be easier than I thought and I could download every file from https://opengameart.org/sites/default/files/* via the Wayback Machine since it allows wildcards and listing every file/URL it knows with wildcards. It would be as easy as downloading every file from the list of URLs it gives. But then I realized that wouldn't get the licensing for the files. I would instead need to look at https://opengameart.org/content/* pages to get the licensing and then scan those for the file links.
I'm honestly not that great of a scripter. I was gifted a bunch of storage space and have been making backups of things that I think might get lost to time.
I suppose if I had to, I could download what archive.org has saved. That would obviously not be all the files, but it would be a start. The other hard part is downloading the licensing for each file. Not a lot of good having a back up if the you don't know the licensing to use it.
This one seems to have some good sounds. The first and third in particular might match what you want. https://opengameart.org/content/magic-spell-sfx
If this is the short version, does that mean there is a longer version somewhere?
This song reminds me of Kingdom Hearts. Good job!
Wow, this is great.
Currently the game isn't posted anywhere. I have no actual gameplay made. I'm making my own "engine" with HTML, CSS, and JavaScript. Currently I have walking, loading maps, tile animations, menus, keybindings, music and sound effects, and dialogue boxes implemented. So it's close to being good enough to start making actual gameplay. It's about 1000 lines of code. If I did fully finish a game with it, I'd probably attempt to sell it. If I give up or see it's not profitable, it would get licensed as MIT.
I'm aware of Tuxemon, but due to Tuxemon art using CC-BY, CC-BY-SA, etc, and all CC licenses except CC0 forbidding "DRM" such as Steam, I won't be using any assets from Tuxemon. Even if my game becomes open sourced, I'd like to still have the rights to distribute it on stores for free even if those stores count as DRM. But my hope is that I can actually get paid for creating things.
Realistically, it's not very practical to be used in a game as it lacks animations, but the art style has such a fun cute vibe. I could see a lot of the art you post being used in merchandise. Like as an eraser, on a folder, notebooks, etc. If openclipart.org still existed, your art would have probably received more attention on there as well.
Overall looks great!
It really reminds me of the music in Final Fantasy Mystic Quest.
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