Actually, I took careful care with the perspective because that's one part of all this that I feel like I understand decently well. Hopefully the attached expanded image with the vanishing point in view will make it clearer.
But the mouth definitely needs more curve now that you mention it. Looks like the bottom of the cylinder head does too... Hopefully the difference is noticeable.
I made a few adjustments. Capbros, I adjusted the shading a little bit to look more like you were suggesting.
Also I added the dark yellow color to the "jagged teeth" so that it looks more likea surface with the yellow light bouncing off of it. Looks ok I guess.
And I made the middle chest panel a little lighter in color so the contrast isn't as high and it looks less like the shading is painted on.
Ok so I made a few adjustments in response to feedback but I have come across another shading roadblock.
Clint, I essentially copied your shading but tried to make it look a little more dull. I think I succeeded in that but now it looks like it's painted, lol.
Anyway, the weird part is the mouth, which I'm guessing was pretty easy to notice.
Here I've taken off some layers to show that the face should actually be all on one plane embedded below the surface of the cylinder. The above layer adds sockets around the eyes to try to accomplish this, which is simple enough, but the mouth hole is tricky, resulting in the above image that looks like it really badly needs to see a robodentist. Any suggestions? I guess one option would be to make his actual mouth light much larger than the hole but I can't think of any reason that a robot manufacturer would do this. I dunno how much can be done with shadows either since the mouth is a light.
BTW, thanks for the suggestion about the shading on his face. That makes a lot of sense, and I'll look into that later. I didn't want you to think I was ignoring it. :)
Here we go. Needs better shading on the body, but this is a marked improvement, I think. As it is, the body looks plastic while the head looks metalic.
Thanks to both of you for your suggestions! I don't dislike the plastic look, really, but they should be the same material.
I looked up a metal surface of what appears to be the same material, but I'm not sure how to make this look right on angled surfaces. Any tips?
Wow! I applied just one of your suggestions there--the one about the details being implied rather than defined--and it already looks way better. See attached. Thank you!
But I have a follow up question about the metallic shading. I was shooting for a little more flat finish, like these:
Looking at it closely, my finish doesn't look much like those at all. I can see fibers running through the above image, but I doubt I can make anything like that look convincing without a much higher resolution. However, it does also have harder edge lines, like you were mentioning. Maybe I can imply fibers by adjusting the edges of these lines? I'll play with it and see, unless anyone has any suggestions.
Actually, I took careful care with the perspective because that's one part of all this that I feel like I understand decently well. Hopefully the attached expanded image with the vanishing point in view will make it clearer.
But the mouth definitely needs more curve now that you mention it. Looks like the bottom of the cylinder head does too... Hopefully the difference is noticeable.
I made a few adjustments. Capbros, I adjusted the shading a little bit to look more like you were suggesting.
Also I added the dark yellow color to the "jagged teeth" so that it looks more likea surface with the yellow light bouncing off of it. Looks ok I guess.
And I made the middle chest panel a little lighter in color so the contrast isn't as high and it looks less like the shading is painted on.
Ok so I made a few adjustments in response to feedback but I have come across another shading roadblock.
Clint, I essentially copied your shading but tried to make it look a little more dull. I think I succeeded in that but now it looks like it's painted, lol.
Anyway, the weird part is the mouth, which I'm guessing was pretty easy to notice.
Here I've taken off some layers to show that the face should actually be all on one plane embedded below the surface of the cylinder. The above layer adds sockets around the eyes to try to accomplish this, which is simple enough, but the mouth hole is tricky, resulting in the above image that looks like it really badly needs to see a robodentist. Any suggestions? I guess one option would be to make his actual mouth light much larger than the hole but I can't think of any reason that a robot manufacturer would do this. I dunno how much can be done with shadows either since the mouth is a light.
BTW, thanks for the suggestion about the shading on his face. That makes a lot of sense, and I'll look into that later. I didn't want you to think I was ignoring it. :)
Whoa, cool! :)
Looks great. I'll play with those same ideas a little.
Here we go. Needs better shading on the body, but this is a marked improvement, I think. As it is, the body looks plastic while the head looks metalic.
Thanks to both of you for your suggestions! I don't dislike the plastic look, really, but they should be the same material.
I looked up a metal surface of what appears to be the same material, but I'm not sure how to make this look right on angled surfaces. Any tips?
Oh man that is beautiful. Way, way, WAY better. :D
I suppose I also need to reserve another shade of dark gray for the corner of the mouth, edges of the eyes and maybe the outline.
Wow! I applied just one of your suggestions there--the one about the details being implied rather than defined--and it already looks way better. See attached. Thank you!
But I have a follow up question about the metallic shading. I was shooting for a little more flat finish, like these:
Looking at it closely, my finish doesn't look much like those at all. I can see fibers running through the above image, but I doubt I can make anything like that look convincing without a much higher resolution. However, it does also have harder edge lines, like you were mentioning. Maybe I can imply fibers by adjusting the edges of these lines? I'll play with it and see, unless anyone has any suggestions.
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