Hola, Jorge X2! Tengo dos amigos en España, Oscar Braindead y Mario Francis, ambos son profesionales, son mis amigos por muchos años! :) Pantalla hermosa, amigo!
Danimal, sorry if I did not please you. I didn't understood the way of "OGA" for licenses's classification. Unfortunately, the tutorial is incomplete my machine rebooted before I can save the absent image. So, here are the absent information:
This tutorial has not secrets: the key-point is creation bosses concepts, using Lego blocks or similar.
First, play for few minutes with blocks. Let Your imagination run free :) When some ideas appear, build what you imaginated.
So, here is the original form how VULTUR-RAPINANT was born:
After that, the work is just port the block vehicle to paper or any tool for image edition. This case, I drew on a paper, with a ballpoint pen.
The next step is make the digital version, for final use in the cutscene of game. This case I used old MS-Paint, version XP (I love this old program).
Well, after several hours playing with unlimited possibilities for finish the scene, I added a sea and a small island for complete the background. You can see animations about more three bosses on my Deviant. Enjoy! http://tiaoferreira.deviantart.com/art/Viewscenes-630016865
Nice music. Sharing with my friends :)
Hey man, are you TYRIAN'S ARTIST? I have too much fun with that game, since 1995!! Is an honor to meet you, man! I'm your fan! :)
I've recognized this explosion from Tyrian, hheheheh! I never forget a beautiful explosion!
This char reminds me Kraptkrinkel's style
Hola, Jorge X2! Tengo dos amigos en España, Oscar Braindead y Mario Francis, ambos son profesionales, son mis amigos por muchos años! :) Pantalla hermosa, amigo!
Danimal, sorry if I did not please you. I didn't understood the way of "OGA" for licenses's classification. Unfortunately, the tutorial is incomplete my machine rebooted before I can save the absent image. So, here are the absent information:
This tutorial has not secrets: the key-point is creation bosses concepts, using Lego blocks or similar.
First, play for few minutes with blocks. Let Your imagination run free :) When some ideas appear, build what you imaginated.
So, here is the original form how VULTUR-RAPINANT was born:![Vultur-Rapinant (one of the bosses)](http://orig06.deviantart.net/ac18/f/2016/235/7/c/vultur_lego_by_tiaoferreira-daf2dju.jpg)
After that, the work is just port the block vehicle to paper or any tool for image edition. This case, I drew on a paper, with a ballpoint pen.
The next step is make the digital version, for final use in the cutscene of game. This case I used old MS-Paint, version XP (I love this old program).
The original screensize of this game is 160x120. Is too smal, I need amplify image 2.000x to see what I'm drawing :) See an animation here: http://tiaoferreira.deviantart.com/art/Vulturanimation-629990178
Well, after several hours playing with unlimited possibilities for finish the scene, I added a sea and a small island for complete the background. You can see animations about more three bosses on my Deviant. Enjoy! http://tiaoferreira.deviantart.com/art/Viewscenes-630016865
Danorder, Thank you for your support :)
Pages