Bigbeargames/ Evert I have been trying to build something for manual recoloring. I thought about having an user interface that displays all colors detected currently in the sheet. You would be able to select one of these colors, and change it. In that way, you can control the colors very fine-grained, which might be useful.
But blending can be useful too, I also use it for some assets and indeed it sometimes turns out perfectly as desired. Will see if I can make some progress with adjusting the colors from the generator.
I like the armours you posted very much! Male and female, and those color variations are very cool! I always loved the golden armor, but the helmet had no death animation. Were you able to make one?
For the colors, I like all of them, except the brass one. It looks a bit off, maybe because the reflection is not really getting through it.
But it is a very very very welcome addition to the LPC entries, so I would be loving to see it submitted!
In the past, there has also been a submission for shoulder spikes. It only has a few frames. It is still in the generator, but I think I will remove it from it as it does not function currently.
Yes I also figured changing colors is not that straight forward as I thought it would be. Currently, I added some basic functionalities to detect all colors in a sheet. This amount grows rapidly, depending on you composition. My conclusion, it will only be practical if you select one particular asset that you want to recolorize in the generator. Then, you could save the result, and put it back in the generator as an asset.
But I think I will skip that feature for now. I added a lot of assets last days, including all clothing by Elizawy, some extra hats and caps and very cool scarfs I did not see before.
The handedness also bothers me sometimes. Especially, when your character walks with a spear and a shield. The front facing walkframes have the shield and the spear in the same hand now. But, I feel somehow the artstyle permits these kind of "flaws", so I just accept them for what they are.
Sounds like you already making quite some progress! Might you need help in the future, maybe I can lend a hand. Currently I am still busy with my fork though. I found out yesterday after some inventarisation that there are still a lot of assets missing in the generator.
In particular, a lot of hair styles and the female clothing pack by Elizawy and some lizard expansion packs. So I will focus on delivering those in the generator. I already wrote some scripts to compose the sheets for Elizawy's packs, as she separated all the animations in her submissions.
Yes agree on the heads, that is something to handle differently than the copied layers. But for now I let that issue to rest, I don't find consider itvery blocking at the moment. Nice to have though.
I was also thinking about the ability to recolor the sheets in the generator. If we grayscale all sheets, and make some color picker in the generator, this might be doable. Maybe like how they do it in the online Lottiefiles editor, it should be doable and will deliver a lot of value.
Haha yes on the way you get to know quite some insights. I also found out, but propbaly you already know, that there is a sheet generator for the hair styles in the assets repository. You just need to provide n-images, and the script will do the heavy lifting in creating the sheet.
I added the orc head, just a trial. I see it is has a small offset somehow. Still, i think having the heads separate might be handy and fun, as you can make some strange combinations then, and headless characters:)
I also updated the licensing and attribution, not perfect yet but it is a start
Thanks basto! I will look into doing this tomorrow. Indeed it will be quite hard to attribute properly, maybe I can also use the generate license file from my collection at OGA as input.
bigbeargames yes makes sense in your situation to load/ compose sheets at runtime. I was hoping that maybe it could still serve you for prototyping, but appearantly you already have that covered
I added support for the pregnant women by Elizawy as well. They only support walk animations, all shirts and pants are in it as well now. BTW, you dont need to be a man to be pregnant according to the generator now;)
Basto something like that would work, though that requires a mask that indicates which pixels should be removed, instead of a mask that indicates what should be visible. This would be possible though.
For the Attribution, i could generate one credits file that contains attribution for all assets, and put it in the repo, or do you need it per asset?
Bigbeargames/ Evert I have been trying to build something for manual recoloring. I thought about having an user interface that displays all colors detected currently in the sheet. You would be able to select one of these colors, and change it. In that way, you can control the colors very fine-grained, which might be useful.
But blending can be useful too, I also use it for some assets and indeed it sometimes turns out perfectly as desired. Will see if I can make some progress with adjusting the colors from the generator.
I like the armours you posted very much! Male and female, and those color variations are very cool! I always loved the golden armor, but the helmet had no death animation. Were you able to make one?
For the colors, I like all of them, except the brass one. It looks a bit off, maybe because the reflection is not really getting through it.
But it is a very very very welcome addition to the LPC entries, so I would be loving to see it submitted!
In the past, there has also been a submission for shoulder spikes. It only has a few frames. It is still in the generator, but I think I will remove it from it as it does not function currently.
Yes I also figured changing colors is not that straight forward as I thought it would be. Currently, I added some basic functionalities to detect all colors in a sheet. This amount grows rapidly, depending on you composition. My conclusion, it will only be practical if you select one particular asset that you want to recolorize in the generator. Then, you could save the result, and put it back in the generator as an asset.
But I think I will skip that feature for now. I added a lot of assets last days, including all clothing by Elizawy, some extra hats and caps and very cool scarfs I did not see before.
The handedness also bothers me sometimes. Especially, when your character walks with a spear and a shield. The front facing walkframes have the shield and the spear in the same hand now. But, I feel somehow the artstyle permits these kind of "flaws", so I just accept them for what they are.
Sounds like you already making quite some progress! Might you need help in the future, maybe I can lend a hand. Currently I am still busy with my fork though. I found out yesterday after some inventarisation that there are still a lot of assets missing in the generator.
In particular, a lot of hair styles and the female clothing pack by Elizawy and some lizard expansion packs. So I will focus on delivering those in the generator. I already wrote some scripts to compose the sheets for Elizawy's packs, as she separated all the animations in her submissions.
Yes agree on the heads, that is something to handle differently than the copied layers. But for now I let that issue to rest, I don't find consider itvery blocking at the moment. Nice to have though.
I was also thinking about the ability to recolor the sheets in the generator. If we grayscale all sheets, and make some color picker in the generator, this might be doable. Maybe like how they do it in the online Lottiefiles editor, it should be doable and will deliver a lot of value.
Haha yes on the way you get to know quite some insights. I also found out, but propbaly you already know, that there is a sheet generator for the hair styles in the assets repository. You just need to provide n-images, and the script will do the heavy lifting in creating the sheet.
I added the orc head, just a trial. I see it is has a small offset somehow. Still, i think having the heads separate might be handy and fun, as you can make some strange combinations then, and headless characters:)
I also updated the licensing and attribution, not perfect yet but it is a start
Thanks basto! I will look into doing this tomorrow. Indeed it will be quite hard to attribute properly, maybe I can also use the generate license file from my collection at OGA as input.
bigbeargames yes makes sense in your situation to load/ compose sheets at runtime. I was hoping that maybe it could still serve you for prototyping, but appearantly you already have that covered
I added support for the pregnant women by Elizawy as well. They only support walk animations, all shirts and pants are in it as well now. BTW, you dont need to be a man to be pregnant according to the generator now;)
Yes you are completely right I overlooked that, my apologies.
If I copy the authors and licenses, and offcourse I need to adjust the authors btw, would it be enough for allowing by-sa?
Quite some good ideas there, though I think the chances you would loose motivation are in fact, very high:P
I will add pregnant females sprites to the generator today, I still believe in the generator as it is now :)
BTW, what did you mean when you said about "Dropping CC license was a bad idea"?
Basto something like that would work, though that requires a mask that indicates which pixels should be removed, instead of a mask that indicates what should be visible. This would be possible though.
For the Attribution, i could generate one credits file that contains attribution for all assets, and put it in the repo, or do you need it per asset?
bigbeargames haha ah well, shit happens sometimes. Looking forward to see the work on the necktie!
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