Well, your game looks different but not bad, its reminds me heavily of a pc game in the floppy era of a guy traveling trough time to rescue his girlfiend
That is actually pretty nice Surt, now i only need to finish all my exams before anything, but i definitely want to try and do something on this style. :)
Some advices: the trunk is too thick and straigh, the vase is too low poli and coul be smaller on the lower side; as for the leaves you should look into using an alpha texture.
i redid the rig and was able to see what caused the fail, but i still dont know how to avoid it. I need this model exported to ogre so before that i Ctrl+A and apply rotation , location and scale; and that fucks up many of NLA tracks animation, die and attack 1 and 2 for example, but not walk or run. Can someone help me a bit here?, i have the faint idea its related to local and world coordinates.
Thats some interesting and easy way of 3d to 2d, im gonna try it, also, the overgrowth video does some really nice impressions with a few 3d models; its a pity, but i will use this for closed places (mostly dungeons), so ill have to use the camera work to fake some depth perspective.
I myself discovered godot just recently, it looks like its still in half of it development with lots of functions to be added in the future.
I just realized that there many engines out there, someone knows of a dedicated one for turn based 3D games?
Well, your game looks different but not bad, its reminds me heavily of a pc game in the floppy era of a guy traveling trough time to rescue his girlfiend
on a silver plate or with potatoes? Please be more specific, 2d or 3d? number of polis or pixels... we are not seers, explain what you want
Im going to use it for OD, thanks for the model Mophs :)
At first i also though that was a penis, i will have to tweak the helmet into horns but its pretty good overall.
Nice, reminds me of Mass Effect games
That is actually pretty nice Surt, now i only need to finish all my exams before anything, but i definitely want to try and do something on this style. :)
Some advices: the trunk is too thick and straigh, the vase is too low poli and coul be smaller on the lower side; as for the leaves you should look into using an alpha texture.
i redid the rig and was able to see what caused the fail, but i still dont know how to avoid it. I need this model exported to ogre so before that i Ctrl+A and apply rotation , location and scale; and that fucks up many of NLA tracks animation, die and attack 1 and 2 for example, but not walk or run. Can someone help me a bit here?, i have the faint idea its related to local and world coordinates.
Updated file below
Thats some interesting and easy way of 3d to 2d, im gonna try it, also, the overgrowth video does some really nice impressions with a few 3d models; its a pity, but i will use this for closed places (mostly dungeons), so ill have to use the camera work to fake some depth perspective.
Thanks for your answers. :)
I was thinking of something along these lines :
http://www.blendswap.com/blends/view/65505
But not for pixeled sprites, rather for blurry caricaturesque exports? like this one:
http://opengameart.org/content/blue-knight-templar-transparent-background
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