It really is just two colors, but there is one scaled image in the preview, which due to the scale filtering has some grey in it. I put that image there because I couldn't find the original version.
Ravenmore's icons are sadly not CC0, that is a no-go for me. But there are e.g. MELLE's icons that would go great wih this too. I am thinking about updating my Minetest texture pack with these.
I was collaborating with Cethiel from start to finish on this. We were talking about this very early.
Technically his dragon is 3D, because -- as we know, and which is no secret -- it can be rendered from various angles, such as completely top down. But -- from what he told me -- it's a 3D representation made with 2D animation software intended for creating 2D animations -- the 3D model is NOT a polygonal 3D model, or even any boundary representation such as NURBS that could be easily converted. As I understand it, it's composed of multiple deformed layers. As such it cannot be used in real-time 3D game engines, and it probably doesn't even have any interchangeable file format it could be exported to. Even if someone managed to create an exporter for it, the topology of the model would have to be manually corrected and so on... which would be as much work, if not more.
So to obtain this model, which is widey usable in 3D game engines, manual modelling from ground up had to be done.
Also, could you post a blend of this?
Very nice, thank you :)
Would like to later create a whole pack of these low-poly animals, AFAIK there is no such pack under CC0.
It really is just two colors, but there is one scaled image in the preview, which due to the scale filtering has some grey in it. I put that image there because I couldn't find the original version.
Such an awesome job!
Ravenmore's icons are sadly not CC0, that is a no-go for me. But there are e.g. MELLE's icons that would go great wih this too. I am thinking about updating my Minetest texture pack with these.
Somehow reminded me of Golden Sun for the GBA. Favorited!
Done.
The pirate ship actually had the Pirate Party logo, which I censored, but I forgot about the GNU head.
You're right, thanks. Let me fix that.
Beautiful! Thank you so much for this :-)
I was collaborating with Cethiel from start to finish on this. We were talking about this very early.
Technically his dragon is 3D, because -- as we know, and which is no secret -- it can be rendered from various angles, such as completely top down. But -- from what he told me -- it's a 3D representation made with 2D animation software intended for creating 2D animations -- the 3D model is NOT a polygonal 3D model, or even any boundary representation such as NURBS that could be easily converted. As I understand it, it's composed of multiple deformed layers. As such it cannot be used in real-time 3D game engines, and it probably doesn't even have any interchangeable file format it could be exported to. Even if someone managed to create an exporter for it, the topology of the model would have to be manually corrected and so on... which would be as much work, if not more.
So to obtain this model, which is widey usable in 3D game engines, manual modelling from ground up had to be done.
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