Oh wow! I didn't look through those carefully enough. Had I seen them, I would have used one of those. :)
Actually, many of the items images used by Stendhal came from David E. Gervais's Roguelike tiles. But I didn't see that skull staff in there. I've been through it once or twice. I must've just missed it.
Edit: Oh! And there is this one from Loyalty Lies Equipment by Emerald that I almost used:
Thanks MedicineStorm. I will let you now how it works when I receive a new email notification.
And don't worry about tracking down any deleted comments. This had just happened to me a few times in the past & I didn't get around to posting about it until now.
Very pretty.
That one worked. :)
Oh wow! I didn't look through those carefully enough. Had I seen them, I would have used one of those. :)
Actually, many of the items images used by Stendhal came from David E. Gervais's Roguelike tiles. But I didn't see that skull staff in there. I've been through it once or twice. I must've just missed it.
Edit: Oh! And there is this one from Loyalty Lies Equipment by Emerald that I almost used:
Love your work SCay. :)
Created a skull staff:
Nope. "Alternate" link doesn't work. It showed up in my email as https://opengameart.org/node/Feature.
Note: If you are going to use "node", it should be /node/<nodeid> not /node/<title>. Otherwise it should be /content/<title>. Does that make sense?
Edit: Oh, and of course for the forums it would be /forumtopic/<title>.
Edit: That might be a good reason to use the "node" version, since forum topics can be linked to that way just like submissions:
Edit: It also makes for a much shorter link, generally. See above as opposed to:
Oh! Sorry! I didn't read your last message carefully. I'll check it out now.
Thanks MedicineStorm. I will let you now how it works when I receive a new email notification.
And don't worry about tracking down any deleted comments. This had just happened to me a few times in the past & I didn't get around to posting about it until now.
Very nice tune!
Thank you for uploading the uncompress .wav. :)
Thank you! Keep up the good work.
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