Thank you isaiah658, that is valuable information to me. And I hope it didn't sound like I am against paying taxes. It's just confusing to me, & I can't afford to hire someone to do my taxes at the moment.
Tanks for the PayPal info too. I hadn't thought about it having its own donation system. And I think I will take your advice & not use it.
Thinking more on the tax issue, I remember that my family has a friend that is exerienced in the matter. I may ask her about it. I believe that I would only have to worry about paying taxes on these donations if my total gross income reached a certain amount in a year.
All of these programs sound reputable & trustable. I suppose it just means that I need to keep researching them in order to find one that I feel comfortable with.
And you are totally right, I don't want to get my hopes up about making a sustaining income through such a program. Perhaps if I were Vincent van Gogh ;).
Oh, nice! Thanks :). Would you mind putting the links in the description? Not that it's hard to scroll down to the sixth comment. But someone browsing might miss them if they're not interested in reading the comments.
Here on OpenGameArt.org (I generally browse for RPG-style sprites), I commonly see sprites in 16x16, 16x18 (Antifarea's), 24x32 (popular for RPG Maker 2000/2K3/XP projects I think), 32x32, 32x48 (I think), & 48x64. A width-to-height ratio of 3:4 seems to be common in spriting.
I am involved in the Arianne/Stendhal project, & the majority of our human-like sprites are 48x64. But we have many sprites of larger or smaller dimensions. Stendhal's sprites are relatively simple, only using 4 facing orthogonal directions (N/S/E/W) with 3 frames per direction. So most of the sprite work that I do is in that format. But, I love finding sprites with a much more vast selection of frames, especially if the sprite sheet includes orthogonal & isometric directions combined. Stendhal is in kind of a rush to replace many of its art assets (sorry, didn't intend to advertise my own thread, but found the opportunity ;)). Were it not for this, I might take more time to create more frames & orientations for my sprites & sprite edits.
As far as scaling up/down goes, in context of Stendhal, I actually prefer scaling up. Simply because the project is okay with sprites scaled up using the scale2x filter. So I don't hesitate to browse sprites that are 24x32 because it is a very simple task to scale it up to the common 48x64 used in Stendhal with minimal or no other editing (as a note, I am not really a fan of the scale2x look, but it does simplifly things when time is limited & does look better than some other scaling algorithms in this case). In other situations, I think I would consider upscaling/downscaling to be about the same in complication, maybe upscaling a tad easier because there are more sprites to work with.
Thank you.
These are well done. Reminds me a little of some of your stuff Bizmaster. :)
Looks really nice.
Lol!
Thank you isaiah658, that is valuable information to me. And I hope it didn't sound like I am against paying taxes. It's just confusing to me, & I can't afford to hire someone to do my taxes at the moment.
Tanks for the PayPal info too. I hadn't thought about it having its own donation system. And I think I will take your advice & not use it.
Thinking more on the tax issue, I remember that my family has a friend that is exerienced in the matter. I may ask her about it. I believe that I would only have to worry about paying taxes on these donations if my total gross income reached a certain amount in a year.
All of these programs sound reputable & trustable. I suppose it just means that I need to keep researching them in order to find one that I feel comfortable with.
And you are totally right, I don't want to get my hopes up about making a sustaining income through such a program. Perhaps if I were Vincent van Gogh ;).
Wow! These are nice. Thank you!
Oh, nice! Thanks :). Would you mind putting the links in the description? Not that it's hard to scroll down to the sixth comment. But someone browsing might miss them if they're not interested in reading the comments.
Just curious, do you think you will make a colored version? Not that I'm trying to be picky. I just love to see variety.
Okay, thank you MedicineStorm.
Just want to get in my opinions/experiences.
Here on OpenGameArt.org (I generally browse for RPG-style sprites), I commonly see sprites in 16x16, 16x18 (Antifarea's), 24x32 (popular for RPG Maker 2000/2K3/XP projects I think), 32x32, 32x48 (I think), & 48x64. A width-to-height ratio of 3:4 seems to be common in spriting.
I am involved in the Arianne/Stendhal project, & the majority of our human-like sprites are 48x64. But we have many sprites of larger or smaller dimensions. Stendhal's sprites are relatively simple, only using 4 facing orthogonal directions (N/S/E/W) with 3 frames per direction. So most of the sprite work that I do is in that format. But, I love finding sprites with a much more vast selection of frames, especially if the sprite sheet includes orthogonal & isometric directions combined. Stendhal is in kind of a rush to replace many of its art assets (sorry, didn't intend to advertise my own thread, but found the opportunity ;)). Were it not for this, I might take more time to create more frames & orientations for my sprites & sprite edits.
As far as scaling up/down goes, in context of Stendhal, I actually prefer scaling up. Simply because the project is okay with sprites scaled up using the scale2x filter. So I don't hesitate to browse sprites that are 24x32 because it is a very simple task to scale it up to the common 48x64 used in Stendhal with minimal or no other editing (as a note, I am not really a fan of the scale2x look, but it does simplifly things when time is limited & does look better than some other scaling algorithms in this case). In other situations, I think I would consider upscaling/downscaling to be about the same in complication, maybe upscaling a tad easier because there are more sprites to work with.
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