Your game's graphics are very pretty. Are the assets freely licensed (like stuff on this site) or are they comes-with-XNA material (never touched any xna)? :)
I noticed that violetland ( http://code.google.com/p/violetland/ ) might have a fitting icon style, so you might want to take a look at their assets as well.
Is there any source code of your project available? I only saw the zip and it seemed to contain only binary.
Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
looks very interesting, but I was confused by the preview, I thought it might be the UV map at first :D
3D previews for 3D models is probably a good idea ;D
I spread the word a little and am eager to see what you'll come up with :)
cute! :3
*g*
heh, congratz!
@Robin please excuse, I didn't mean to express "if true" but rather "if that is what you meant" :)
Hi!
http://www.openclipart.org/search/?query=hourglass and http://www.openclipart.org/search/?query=health might be a first stop.
Your game's graphics are very pretty. Are the assets freely licensed (like stuff on this site) or are they comes-with-XNA material (never touched any xna)? :)
I noticed that violetland ( http://code.google.com/p/violetland/ ) might have a fitting icon style, so you might want to take a look at their assets as well.
Is there any source code of your project available? I only saw the zip and it seemed to contain only binary.
@Robin They do support PD and CC0, both do not require attribution
PS: There were licenses with no attribution requirement of the nc/nd/sa flavours? I didn't know. Very curious if true.
I find this very impressive! The xcf is interesting to 'read' as well!
Great work!
lulz @remaxim :D
Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
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