Thanks, I did consider sharing them elsewhere, but first I'd like to focus on putting my gamedev related stuff on OGA ..and do a bit of organizing stuff on my end while I'm at it. (I have a lot of 'stock' photos I could share on burningwell etc)
... it's on my TODO list, somewhere, but I wouldn't mind if someone else does it.
Duion, ... I'm aware of the fact that you can't repeatedly use some of the doors, but still, they can be good for unique assets, or be of some other use we aren't currently thinking of. It can't hurt to include these also, right ?
They do require a bit of work, as stated, I do apologize for that, but I decided to release them as is, because if I kept waiting untill I got around and put some work into them, they might never be released.
I'm with surt on this one. If the only major change is omission of the anti drm clause, then I'd just put a non mandatory checkbox with a little description below it, just like the 'allow later license versions' option.
I know you are trying to make the submission page less complicated, but it's one checkbox more either way. And I think the whole issue would be more exposed this way, everyone submiting art would see it, otherwise new people coming from outside might just choose CC-BY as it's familiar to them, not looking into OGA-BY at all.
-edit:
I think people first need to get more educated about their choices, before being given more of them. (this includes myself)
To maximize the number of people that could benefit from my creations, and to minimize their hassle if they choose to use them, I release all my stuff as CC0 - the ONLY true anti-DRM waiver in my opinion as every other license is a form of DRM in itself.
I'm a game developer, doing big 3D games. In my previous project I had ~4000 assets, where many sounds and textures were remixed from multiple sources. Often I would tweak these assets, removing one source or adding another. This can quickly turn into an attribution logistics nightmare, that's why I generally stay away from anything other than CC0. (except for music, because I use it as is, so it's easy to keep track).
I'm not particularly in favor of grouping recent submissions by a person together in the latest art page - unless it's clearly marked and easily expanded (in a web 2.0 way).
Lacking a 'view new art since last visit' button, I mostly browse the latest art section until I reach some familiar stuff. What if someone posted a couple of fully rigged and animated characters and a sound clip as the last submission? I'd probably miss what I'm most looking for on this site, if I saw only the sound icon, especially if there's a lot of new submission since I last visited as then I don't check them out in such detail.
And It would only half fix the problem of people getting "knocked-off" the front page anyway, what if/when there's an increase in people submitting art? I think perhaps the site has grown past a certain point where this layout/search/functionality is totally adequate - if not, it certainly will, the archives are only ever increasing.
So, a few brainstorm ideas, who may or may not be good/feasible:
- a showcase / gallery page, available under browse or collect menus,
- could tie the above in nicely with Danimals idea, randomly show a high favorite submission in a spot on the front page (just like ads)
- a few more browsing and search options, browse 2d / 3d art is quite broad and contains a lot of submissions, textures have nice categories for example, but sometimes it's hard to put it in one category only, so maybe a set of predefined tags or categories that can be mixed and matched - tileset, sprite, gui, rigged&animated, character, etc..
- artist spotlight, randomly feature a established/helpful/favorited/whatever artist in a spotlight place for a week or so (similar to first point)
- give some additional token for a well made, fully fleshed out art submission - one that contains adequate preview images, full description with technical specs and all.
- turbosquiod for example has some additional certification a submitter(seller) can acquire, so buyers are assured that the art asset meets at least some certain technical criteria set forth by turbosquid.
- related to above, a label "game ready" could be put on certain submissions, for example a textured and fully animated (with a minimal set of standard game animations) 3D character in fbx format (so no need to export it first). Granted the lines are very blurry on what could be considered game ready, in some types of art more then others, but still, a lot of submissions are very black and white on this - single frame sprites, untextured models, etc, all these require some additional work 99% of the time.
TLDR:Yeah, there are a lot of small improvements we could make use of.
I do apologize if my comment made such an impression, it certainly was not my intent Though I see now why, with my poor choice of words. I only wanted to point out that you could really benefit from advertising on OGA's front page, since you seem to offer a professional service.
I stumbled upon this post on accident otherwise i wouldn't know about your services, and if I had a budget for my game I'd likely contact you guys, because this is the kind of stuff i'm ultimately aiming/wishing for in my game.
If your intent was only to get some comments & critiques on the actual work itself then please don't mind my posts, and all I can say is that it looks very AAA to me.
Thanks, I did consider sharing them elsewhere, but first I'd like to focus on putting my gamedev related stuff on OGA ..and do a bit of organizing stuff on my end while I'm at it. (I have a lot of 'stock' photos I could share on burningwell etc)
... it's on my TODO list, somewhere, but I wouldn't mind if someone else does it.
Duion, ... I'm aware of the fact that you can't repeatedly use some of the doors, but still, they can be good for unique assets, or be of some other use we aren't currently thinking of. It can't hurt to include these also, right ?
They do require a bit of work, as stated, I do apologize for that, but I decided to release them as is, because if I kept waiting untill I got around and put some work into them, they might never be released.
I'm with surt on this one. If the only major change is omission of the anti drm clause, then I'd just put a non mandatory checkbox with a little description below it, just like the 'allow later license versions' option.
I know you are trying to make the submission page less complicated, but it's one checkbox more either way. And I think the whole issue would be more exposed this way, everyone submiting art would see it, otherwise new people coming from outside might just choose CC-BY as it's familiar to them, not looking into OGA-BY at all.
-edit:
I think people first need to get more educated about their choices, before being given more of them. (this includes myself)
To maximize the number of people that could benefit from my creations, and to minimize their hassle if they choose to use them, I release all my stuff as CC0 - the ONLY true anti-DRM waiver in my opinion as every other license is a form of DRM in itself.
I'm a game developer, doing big 3D games. In my previous project I had ~4000 assets, where many sounds and textures were remixed from multiple sources. Often I would tweak these assets, removing one source or adding another. This can quickly turn into an attribution logistics nightmare, that's why I generally stay away from anything other than CC0. (except for music, because I use it as is, so it's easy to keep track).
I'm not particularly in favor of grouping recent submissions by a person together in the latest art page - unless it's clearly marked and easily expanded (in a web 2.0 way).
Lacking a 'view new art since last visit' button, I mostly browse the latest art section until I reach some familiar stuff. What if someone posted a couple of fully rigged and animated characters and a sound clip as the last submission? I'd probably miss what I'm most looking for on this site, if I saw only the sound icon, especially if there's a lot of new submission since I last visited as then I don't check them out in such detail.
And It would only half fix the problem of people getting "knocked-off" the front page anyway, what if/when there's an increase in people submitting art? I think perhaps the site has grown past a certain point where this layout/search/functionality is totally adequate - if not, it certainly will, the archives are only ever increasing.
So, a few brainstorm ideas, who may or may not be good/feasible:
- a showcase / gallery page, available under browse or collect menus,
- could tie the above in nicely with Danimals idea, randomly show a high favorite submission in a spot on the front page (just like ads)
- a few more browsing and search options, browse 2d / 3d art is quite broad and contains a lot of submissions, textures have nice categories for example, but sometimes it's hard to put it in one category only, so maybe a set of predefined tags or categories that can be mixed and matched - tileset, sprite, gui, rigged&animated, character, etc..
- artist spotlight, randomly feature a established/helpful/favorited/whatever artist in a spotlight place for a week or so (similar to first point)
- give some additional token for a well made, fully fleshed out art submission - one that contains adequate preview images, full description with technical specs and all.
- turbosquiod for example has some additional certification a submitter(seller) can acquire, so buyers are assured that the art asset meets at least some certain technical criteria set forth by turbosquid.
- related to above, a label "game ready" could be put on certain submissions, for example a textured and fully animated (with a minimal set of standard game animations) 3D character in fbx format (so no need to export it first). Granted the lines are very blurry on what could be considered game ready, in some types of art more then others, but still, a lot of submissions are very black and white on this - single frame sprites, untextured models, etc, all these require some additional work 99% of the time.
TLDR: Yeah, there are a lot of small improvements we could make use of.
Wonderful! Just wonderful. (goes for the household collection and others as well)
Looking at your other submissions and portfolio just makes me want to make an ISO game. :)
Thank you for sharing these!
I do apologize if my comment made such an impression, it certainly was not my intent Though I see now why, with my poor choice of words. I only wanted to point out that you could really benefit from advertising on OGA's front page, since you seem to offer a professional service.
I stumbled upon this post on accident otherwise i wouldn't know about your services, and if I had a budget for my game I'd likely contact you guys, because this is the kind of stuff i'm ultimately aiming/wishing for in my game.
If your intent was only to get some comments & critiques on the actual work itself then please don't mind my posts, and all I can say is that it looks very AAA to me.
Hi,
your work looks very good and profesional, and I bet your prices reflect that, so why not advertise on OGA properly instead?
Hey,
the explosions are pretty good! (for quick & dirty)
Thanks!
Pages