i will be borrowing this until i have rendered my own for the current game in dev ... or maybe indefinitely but i think ill try to make my own to stay consistent, as someone told me the bases from rpgmaker are licensed for rpg-maker only so i need something that walks in the meantime ... I'll make very sure to provide credit in every promo and video presented anywhere in public and keep some in the credits section later, even after i got my own ready ... THANKS IN ADVANCE, just what i needed :)
i will be borrowing this until i have rendered my own for the current game in dev ... or maybe indefinitely but i think ill try to make my own to stay consistent, as someone told me the bases from rpgmaker are licensed for rpg-maker only so i need something that walks in the meantime ... I'll make very sure to provide credit in every promo and video presented anywhere in public and keep some in the credits section later, even after i got my own ready ... THANKS IN ADVANCE, just what i needed :)
I don't like to call my work 'art' but i certainly prefer it to be a 'work' rather than a product haha, i couldnt draw for my life anything but stick figures so i got used to blender which kinda helps with the consistency i get as i do anything from 3D to 2D inthere (i got a few items here) and somehow it seems to stay along the same lines ... (not a very pro approach but pro is for people who went to school and competing winners ... not loners hahah)
m - hm ... 5 consistent loops , perfect for OGA2 , thanks !!!, i'll give you a hoot when it's online (but steemplayer requires registration - its not just mine, although im thinking of putting up a "demo-page" with limited levels and gameplay as a showcase
all due credits provided but i wanna make a nice scrolly credit screen before lve anyway
i re-pixeled what i cal "Oggy" now (removed all the pixels around to alpha b/c gimps standard "colour to alpha" tends to set the whole sprite slightly transparent which doesnt work well with layerd stuff),
Oggy, who might probably appear more as i want "OGA is the new crack" to be an alternating series with art only from the site here
no agenda, no plans, zero-design, we go on-the-fly
take gimp (gimp.org) and open it up it will show the dimensions, for a spritesheet use the menu :
view -> show grid
then
image -> configure grid, set the size there of the squares, if the spritesheet is consisten you can set it exactly so each one fits and the larger ones fit in two or four boxed
to cut out select : view -> snap to grid then use the selector and it will cut out exactly where you need
oh 2018 .. .o well ../)pp
nice, i was looking for something spikey for OGA1 and it has something spikey ... and a lot more i can probably use in future OGA - versions, thanks!!!! will credit in credits screen for sure
i will be borrowing this until i have rendered my own for the current game in dev ... or maybe indefinitely but i think ill try to make my own to stay consistent, as someone told me the bases from rpgmaker are licensed for rpg-maker only so i need something that walks in the meantime ... I'll make very sure to provide credit in every promo and video presented anywhere in public and keep some in the credits section later, even after i got my own ready ... THANKS IN ADVANCE, just what i needed :)
i will be borrowing this until i have rendered my own for the current game in dev ... or maybe indefinitely but i think ill try to make my own to stay consistent, as someone told me the bases from rpgmaker are licensed for rpg-maker only so i need something that walks in the meantime ... I'll make very sure to provide credit in every promo and video presented anywhere in public and keep some in the credits section later, even after i got my own ready ... THANKS IN ADVANCE, just what i needed :)
I don't like to call my work 'art' but i certainly prefer it to be a 'work' rather than a product haha, i couldnt draw for my life anything but stick figures so i got used to blender which kinda helps with the consistency i get as i do anything from 3D to 2D inthere (i got a few items here) and somehow it seems to stay along the same lines ... (not a very pro approach but pro is for people who went to school and competing winners ... not loners hahah)
m - hm ... 5 consistent loops , perfect for OGA2 , thanks !!!, i'll give you a hoot when it's online (but steemplayer requires registration - its not just mine, although im thinking of putting up a "demo-page" with limited levels and gameplay as a showcase
using this :
https://youtu.be/k5aTmO-61Bo
all due credits provided but i wanna make a nice scrolly credit screen before lve anyway
i re-pixeled what i cal "Oggy" now (removed all the pixels around to alpha b/c gimps standard "colour to alpha" tends to set the whole sprite slightly transparent which doesnt work well with layerd stuff),
Oggy, who might probably appear more as i want "OGA is the new crack" to be an alternating series with art only from the site here
no agenda, no plans, zero-design, we go on-the-fly
thanks !! :
for sep sprites you would just open them up ?
take gimp (gimp.org) and open it up it will show the dimensions, for a spritesheet use the menu :
view -> show grid
then
image -> configure grid, set the size there of the squares, if the spritesheet is consisten you can set it exactly so each one fits and the larger ones fit in two or four boxed
to cut out select : view -> snap to grid then use the selector and it will cut out exactly where you need
oh 2018 .. .o well ../)pp
nice, i was looking for something spikey for OGA1 and it has something spikey ... and a lot more i can probably use in future OGA - versions, thanks!!!! will credit in credits screen for sure
i dont wanna make promises i cant keep but for my OGA is the new crack series it sure seems like a collectible
another good point, if points were frequent flyer miles you'd get around the globe a lot wouldn't you :p
@medicinestorm - seems like i already have a buyer lol
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