My dream gameplay is the combine between Turn Base Strategy and Beat Em Up game.
Summary: It is the Turn Based Strategy game where you can recruit the Army, hire the Heroes, try to rescue your heroes from the enemies' prison if they be captured.
This game included World Map, Battle Map and these Beat Em Up mission.
1/ The World Map:
The huge plain which include many cities. This is where you manage your cities, build army, hire heroes. Its manager menu include:
- Buid: upgrade your city to gain more tax and unclock new unit.
- Army: Buy your army unit.
- Heroes: pay money to research World Map, to unclock new Heroes mission ( how to hire them).
- Beat Em Up.
- Properties: Where to check everything of your. How many gold left, How many cities you have, the heroes' ability,...
2/ Battle Map: Every Army can store as much as 10 unit. These type of Units be limited,too. But Every type of unit have their own weakness and advances. The Units can't level up.
Every Hero have their own ability ( Magic; improve ATK/DEF;...). We can combine them to every unit, to improve the Army's strength on the Battle Map.
* Different to Heroes of Might and Magic, we can't lev up the Heroes, or order them to study more magics,too. That is why we need to hire better and better heroes to help us.
3/ Beat Em Up mission:
Every Hero have his/her own Beat Em Up version ( include different fighting combo, HP,...). Have many kind of mission:
- Rescue: If a hero be captured on the battlefield, you have to send another hero fight to the enemies' camp, to rescue the captured hero.
- Dungeon clear: send your hero to clear the Dungeon, to earn money or unclock the special unit for your army system.
...
-------------------------
Hm... Now, look back the gameplay, I feel it look like Heroes of Might And Magic, but combine with Beat Em Up mission and the manger system from Romance of The Three Kingdoms game. --"
No. it not my game. I'm more the player than the developer. Although I trying to learn how to use Unity to creat my dream's NSFW game,too. --'
That a game made by a studio of my nation. It is the huge event ten years ago.
The game actually still lack many thing. You can see your enemy almost just stand there and shoot you. You will die even when get near to your enemies. So, different to COD, don't really have melee fighting in this game. This cause much of bug when many of mission is last stand mission. And you just need to hide in somewhere until the time end, because the enemies never try to get near to you.
Yeah, it made by Trinigy Engine. It writed right here.
your game made about guerrilla warfare. It is difficult topic of shooting game.
Although many America studios made about it before ( Homefront, Freedom Fighter,...), but it is very funny and don't really explain guerrilla as it really is. I always smile when they creat game about the newbie America militia can shot down a platoon of Russia invader ( soldiers and tank and helicopter and... --"). They made many Vietnam War game, and they all failured,too.
I imagine the Israel-Palestine war: one side is the militia with just infantry weapon. One other side is regular army with tank drone, aircraft and many more modern weapon. And these militias have to think about how to defeat their enemies with just their infantry standard weapon.
No matter what, I think begin the game with multiplayer mode is wise choice. You can think more about gameplay, reduce the piracy trouble,... We should make the Single Player mode latter.
--------------
Although I can't do anything to help you. May be I will donate you in some other way. As I said before, I'm trying to learn to made my dream's NSFW game. it actually a turn-based strategy game which add some NSFW element ( my god, tried to find some unit object on Unity website, but never can find anything.).
May be I will recruit you to made me some 3d asset in the future. I don't think can recruit with high price, but you can made these 3d asset in freetime as long you want, because I don't need it right now.
Or may be I will donate you for the answer my question. Have many thing in game develop which is strange to me. ^^' Exp: google until now, I still can't understand what is different between Grid and Template. I am finding if it exist any kind of basic gameplay editor which I just need to change the background, skin and unit's movement, atk, def,... However, Game development is too huge for the newbie like me. --'
Athough I can't help you in creating the game, but I can tell you my nation's story.
Ten years ago, we Vietnamese studio tried to creat the FPS game about our history's First Indochina War. I remember we very excited to see " COD made by Vietnamese" during that years.
However, the game finally failured because many reasons ( piracy; don't have multiplayer mode; can't buy digital version during these years when many Vietnamese still don't know about Steam.). However, I now just talk about the gameplay's troubles:
- During these years, we just tried to creat " Vietnamese's COD". That mean, the game basically just look like the mod of COD although it actually the independent game ( use COD's gameplay, just change the background and unit's skin). Of course, we can't made the game as good as COD, while game itself don't have anything new. That mean our game finally just the terrible copy of COD.
- I think during these year, that Vietnamese studio almost use their time just to creat the background and unit's skin as look like Vietnamese as they can, while don't have any focus in gameplay. But we play game because of gameplay, not just to see the background Vietname uniform during that period. Game isn't documentary film.
- Actually, First Indochina War very different COD game. During that war, Vietnam side almost have to armed themself with melee weapon like blade and spear and very few bolt-action rifles. But because trying to copy COD, the studio finally removed these important element, and creat Vietnam side in game similar to COD: full equip of modern weapon.
----------------------------
So, my nation's lessons from that failure are:
- Don't just try to make a game which almost is our favourite game, just change the background and unit's skin. It will make our game look like the cheap/terrible copy of the AAA game.
- Gameplay is one of the most important elements of game. When we creat the game, we have to creat the gameplay concept and ask ourselve " is this gameplay really fun to play?".
- Every new background, new history period will have these new/strange element which never be appeared in any game before. Instead remove it, we should think about " how to add it in our game, make it become some new/ interesting element of our game.". May be it actually the key lead to our successful.
Exp: with our First Indochina War, actually 7554's gameplay have to be the combine of tradition FPS and many melee fighting elements and ambush. Although I still don't know how to creat the gameplay look like that.
- Combine between basic Shooter game ( COD) and some stealth elements ( MGS).
- Heavy fighting, shooting non-stop.( COD)
- Many new Multiplayer Mode.
- Special Ops mode with many difficult mission.
ok, I get it.
I still think when you want to introduce your game in somewhere, you should try to write your post shorter and more clearly. So everyone can read and understand your game easily. ^^' The wall of text isn't the good way to get the attraction from everyone.
I'm always support the new indie studios who trying to made game about other new culture, new history events,... ( I'm too tired with WW2 and America game already).
However, I think you should rewrite your post in some way with more interesting and more easier to read.
Exp:
Story: This game about....
Gameplay:
- What is new in this game.
- What you think it will got attractive from the gamers.
Some of game's images.
Of course, you can tell your story about how you are making this game, too. But it is after when we understand what game are you making. Until now, I actually only know that:
My dream gameplay is the combine between Turn Base Strategy and Beat Em Up game.
Summary: It is the Turn Based Strategy game where you can recruit the Army, hire the Heroes, try to rescue your heroes from the enemies' prison if they be captured.
This game included World Map, Battle Map and these Beat Em Up mission.
1/ The World Map:
The huge plain which include many cities. This is where you manage your cities, build army, hire heroes. Its manager menu include:
- Buid: upgrade your city to gain more tax and unclock new unit.
- Army: Buy your army unit.
- Heroes: pay money to research World Map, to unclock new Heroes mission ( how to hire them).
- Beat Em Up.
- Properties: Where to check everything of your. How many gold left, How many cities you have, the heroes' ability,...
2/ Battle Map: Every Army can store as much as 10 unit. These type of Units be limited,too. But Every type of unit have their own weakness and advances. The Units can't level up.
Every Hero have their own ability ( Magic; improve ATK/DEF;...). We can combine them to every unit, to improve the Army's strength on the Battle Map.
* Different to Heroes of Might and Magic, we can't lev up the Heroes, or order them to study more magics,too. That is why we need to hire better and better heroes to help us.
3/ Beat Em Up mission:
Every Hero have his/her own Beat Em Up version ( include different fighting combo, HP,...). Have many kind of mission:
- Rescue: If a hero be captured on the battlefield, you have to send another hero fight to the enemies' camp, to rescue the captured hero.
- Dungeon clear: send your hero to clear the Dungeon, to earn money or unclock the special unit for your army system.
...
-------------------------
Hm... Now, look back the gameplay, I feel it look like Heroes of Might And Magic, but combine with Beat Em Up mission and the manger system from Romance of The Three Kingdoms game. --"
So sad. May be not many people have interested in this topic.
No Matter what, thank you for sharing me your experience, ScienceJ. ^^
No. it not my game. I'm more the player than the developer. Although I trying to learn how to use Unity to creat my dream's NSFW game,too. --'
That a game made by a studio of my nation. It is the huge event ten years ago.
The game actually still lack many thing. You can see your enemy almost just stand there and shoot you. You will die even when get near to your enemies. So, different to COD, don't really have melee fighting in this game. This cause much of bug when many of mission is last stand mission. And you just need to hide in somewhere until the time end, because the enemies never try to get near to you.
Yeah, it made by Trinigy Engine. It writed right here.
https://www.youtube.com/watch?v=0Lt89MiuvKc
----------
your game made about guerrilla warfare. It is difficult topic of shooting game.
Although many America studios made about it before ( Homefront, Freedom Fighter,...), but it is very funny and don't really explain guerrilla as it really is. I always smile when they creat game about the newbie America militia can shot down a platoon of Russia invader ( soldiers and tank and helicopter and... --"). They made many Vietnam War game, and they all failured,too.
I imagine the Israel-Palestine war: one side is the militia with just infantry weapon. One other side is regular army with tank drone, aircraft and many more modern weapon. And these militias have to think about how to defeat their enemies with just their infantry standard weapon.
No matter what, I think begin the game with multiplayer mode is wise choice. You can think more about gameplay, reduce the piracy trouble,... We should make the Single Player mode latter.
--------------
Although I can't do anything to help you. May be I will donate you in some other way. As I said before, I'm trying to learn to made my dream's NSFW game. it actually a turn-based strategy game which add some NSFW element ( my god, tried to find some unit object on Unity website, but never can find anything.).
May be I will recruit you to made me some 3d asset in the future. I don't think can recruit with high price, but you can made these 3d asset in freetime as long you want, because I don't need it right now.
Or may be I will donate you for the answer my question. Have many thing in game develop which is strange to me. ^^' Exp: google until now, I still can't understand what is different between Grid and Template. I am finding if it exist any kind of basic gameplay editor which I just need to change the background, skin and unit's movement, atk, def,... However, Game development is too huge for the newbie like me. --'
https://www.unrealengine.com/marketplace/en-US/product/turn-based-strategy-grids
https://www.unrealengine.com/marketplace/en-US/product/turn-based-jrpg-template
No matter what, good luck. I tired with American Game already.
is it ok if I just have the ideas of NSFW ( lewd) game's gameplay???
thank you for help. But it not work to me. --'
Athough I can't help you in creating the game, but I can tell you my nation's story.
Ten years ago, we Vietnamese studio tried to creat the FPS game about our history's First Indochina War. I remember we very excited to see " COD made by Vietnamese" during that years.
https://www.youtube.com/watch?v=3CzCSX8ctQ8&t=1562s
However, the game finally failured because many reasons ( piracy; don't have multiplayer mode; can't buy digital version during these years when many Vietnamese still don't know about Steam.). However, I now just talk about the gameplay's troubles:
- During these years, we just tried to creat " Vietnamese's COD". That mean, the game basically just look like the mod of COD although it actually the independent game ( use COD's gameplay, just change the background and unit's skin). Of course, we can't made the game as good as COD, while game itself don't have anything new. That mean our game finally just the terrible copy of COD.
- I think during these year, that Vietnamese studio almost use their time just to creat the background and unit's skin as look like Vietnamese as they can, while don't have any focus in gameplay. But we play game because of gameplay, not just to see the background Vietname uniform during that period. Game isn't documentary film.
- Actually, First Indochina War very different COD game. During that war, Vietnam side almost have to armed themself with melee weapon like blade and spear and very few bolt-action rifles. But because trying to copy COD, the studio finally removed these important element, and creat Vietnam side in game similar to COD: full equip of modern weapon.
----------------------------
So, my nation's lessons from that failure are:
- Don't just try to make a game which almost is our favourite game, just change the background and unit's skin. It will make our game look like the cheap/terrible copy of the AAA game.
- Gameplay is one of the most important elements of game. When we creat the game, we have to creat the gameplay concept and ask ourselve " is this gameplay really fun to play?".
- Every new background, new history period will have these new/strange element which never be appeared in any game before. Instead remove it, we should think about " how to add it in our game, make it become some new/ interesting element of our game.". May be it actually the key lead to our successful.
Exp: with our First Indochina War, actually 7554's gameplay have to be the combine of tradition FPS and many melee fighting elements and ambush. Although I still don't know how to creat the gameplay look like that.
Hope our nation's story will help you someway.
Summary about the game:
- About Israel-Palestine War.
- Third Person Shooter.
Gameplay:
- Combine between basic Shooter game ( COD) and some stealth elements ( MGS).
- Heavy fighting, shooting non-stop.( COD)
- Many new Multiplayer Mode.
- Special Ops mode with many difficult mission.
ok, I get it.
I still think when you want to introduce your game in somewhere, you should try to write your post shorter and more clearly. So everyone can read and understand your game easily. ^^' The wall of text isn't the good way to get the attraction from everyone.
So, how to know which character cannot be typed by my keyboard??? How can I know what i have to change in my writting?
Now, I almost have to write everything in the forum, instead write in the word file and copy/past it to the forum.
Thank you.
I'm always support the new indie studios who trying to made game about other new culture, new history events,... ( I'm too tired with WW2 and America game already).
However, I think you should rewrite your post in some way with more interesting and more easier to read.
Exp:
Story: This game about....
Gameplay:
- What is new in this game.
- What you think it will got attractive from the gamers.
Some of game's images.
Of course, you can tell your story about how you are making this game, too. But it is after when we understand what game are you making. Until now, I actually only know that:
- This is game about Israel-Palestine war.
- This is Third person shooter.
And that is all.
Good luck.
Thank you. This is the link of my post.
I write it on WPS ( instead Microsoft Office) first, and copy/past it to the forum. May be it is because WPS????
https://justpaste.it/42nay
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