I don't think there's anything wrong with outsourcing some textures and basic scenery, but just be sure that it's mixed up nicely while also seeming consistent with theme and quality. So, don't just use textures all from the same set all in the same place, and don't have one cartoonish "hand-drawn" texture sitting right next to photosource realism.
I don't think people will mind seeing a familiar texture here or there, or even a familiar tree or trashcan, etc. This in itself doesn't count as an "asset flip". If it did, then we could say the first STALKER game was an asset flip, which is something only the most obnoxious and misinformed would try to claim.
Just be sure that your characters, weapons/items and everything that is at the core of the design is original, and nobody should lose any respect for the effort put into the project.
Couldn't he (/they) just be banned from posting but still have their assets/portfolio pages up and still be allowed to contribute to the site? I don't see the harm in that, it seems reasonable to me. As much as I think this is all stinky and ridiculous, I still see the ability to "speak" and the ability to contribute as two entirely different things.
Okay, so you are saying that these lines are intentional. If it's not too much trouble I'd really love to have a version that excludes them, because for me it seems visually erroneous so I skipped this one, otherwise I'd highly recommend it.
Great contribution, thank you and keep up the good work! :)
However... This material appears to have some strange seams and it doesn't look intentional, it's not aligned 8x8/power-of-2 and looks more like an error than an intentional seam.
I don't think there's anything wrong with outsourcing some textures and basic scenery, but just be sure that it's mixed up nicely while also seeming consistent with theme and quality. So, don't just use textures all from the same set all in the same place, and don't have one cartoonish "hand-drawn" texture sitting right next to photosource realism.
I don't think people will mind seeing a familiar texture here or there, or even a familiar tree or trashcan, etc. This in itself doesn't count as an "asset flip". If it did, then we could say the first STALKER game was an asset flip, which is something only the most obnoxious and misinformed would try to claim.
Just be sure that your characters, weapons/items and everything that is at the core of the design is original, and nobody should lose any respect for the effort put into the project.
You might want to give this a go, if possible bandwidth issues wouldn't outweigh the convenience you're looking for:-
https://www.httrack.com/
http://soundimage.org/wp-content/uploads/
Index doesn't seem protected, as of posting this reply. If it suddenly isn't accessible, Mr.Matyas just fixed it. :P
Couldn't he (/they) just be banned from posting but still have their assets/portfolio pages up and still be allowed to contribute to the site? I don't see the harm in that, it seems reasonable to me. As much as I think this is all stinky and ridiculous, I still see the ability to "speak" and the ability to contribute as two entirely different things.
This is what you get from a couple of simple clicks in a software called "Genetica":-
http://spiralgraphics.biz/genetica.htm
They basically get farted out of the software by default without any creativity involved.
I've seen these exact textures before in many different places, "by" many different artists.
Okay, so you are saying that these lines are intentional. If it's not too much trouble I'd really love to have a version that excludes them, because for me it seems visually erroneous so I skipped this one, otherwise I'd highly recommend it.
Great contribution, thank you and keep up the good work! :)
However... This material appears to have some strange seams and it doesn't look intentional, it's not aligned 8x8/power-of-2 and looks more like an error than an intentional seam.
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