Cybertroll, I'll look for a better way to show quest rewards. I agree that it's hard to read as is.
Anonymous:
I like the enthusiasm! Obviously my current plans are to build up a ton of assets, but I'm open to the idea that putting out playable content is more important.
One thing I can do: focus on a good set of tutorials on making maps and quests for Flare. Then let the community build content while I work on more core stuff.
Another option: I could switch gears and try to make a good random level generator. But that's better for plain hack & slash, and it sounds like having quests and story is making the game significantly more interesting.
I'm about 16 months into this project, and I'm only 1 or 2 big code releases away from having that "complete minimal game" done. After that, I definitely agree that content should be the focus.
I definitely want to set up a wiki to collect story ideas. Look for one soon.
mjminfo, if you hit Esc it wil close all open menus. Also you can press the hotkey to open and close that menu (default "L" for the Log menu. The hotkey can be changed in the key bindings file).
I do want to add translation support soon (maybe around release v0.15). I'm not worried about it until then. I'm not even sure if any of these maps or quests will be in the first real game.
Mumu, right now I have that boss chest rigged so it only opens if you've defeated the boss at least once. It was just the easiest way to go with my current setup
This is quite close to v0.13. I will try to add a Quest tracking area to the Log menu, but if I get too busy I might just put out v0.13 and do the quest log later.
Teleport should send you to wherever the cursor is.
Right now there's a "bug" that allows the player to warp into empty space between walls. I'll have this fixed soon, in time for the pending v0.13 release.
Cybertroll, I'll look for a better way to show quest rewards. I agree that it's hard to read as is.
Anonymous:
I like the enthusiasm! Obviously my current plans are to build up a ton of assets, but I'm open to the idea that putting out playable content is more important.
One thing I can do: focus on a good set of tutorials on making maps and quests for Flare. Then let the community build content while I work on more core stuff.
Another option: I could switch gears and try to make a good random level generator. But that's better for plain hack & slash, and it sounds like having quests and story is making the game significantly more interesting.
I'm about 16 months into this project, and I'm only 1 or 2 big code releases away from having that "complete minimal game" done. After that, I definitely agree that content should be the focus.
I definitely want to set up a wiki to collect story ideas. Look for one soon.
mjminfo, if you hit Esc it wil close all open menus. Also you can press the hotkey to open and close that menu (default "L" for the Log menu. The hotkey can be changed in the key bindings file).
I do want to add translation support soon (maybe around release v0.15). I'm not worried about it until then. I'm not even sure if any of these maps or quests will be in the first real game.
Mumu, right now I have that boss chest rigged so it only opens if you've defeated the boss at least once. It was just the easiest way to go with my current setup
I uploaded a Windows build for people who want to try the new quest chain.
This is quite close to v0.13. I will try to add a Quest tracking area to the Log menu, but if I get too busy I might just put out v0.13 and do the quest log later.
Try r359, all that empty space should be closed off now.
Teleport should send you to wherever the cursor is.
Right now there's a "bug" that allows the player to warp into empty space between walls. I'll have this fixed soon, in time for the pending v0.13 release.
johndh, check the book stand in the goblin's area.
I'll change that leg of the quest. I didn't realize how un-obvious that part is.
Redshrike: not yet. Maybe tomorrow I'll try to post a Windows compile
Anon, by any chance did you have to go back to Guill to get the Langlier quest chain moving again?
Nice! Also, just noticed that I didn't model my glasses... maybe there will be an updated version later
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