makrohn, I think the easiest way to do that is to attach a power like power id #135 to an item as a power_mod or use power (see items #100 and #500 for examples).
We may have to tweak the code a bit so the power can last indefinitely, even after quit and reload in some cases. (Imagine a plot event that permanently transforms the hero until he can find an item to change himself back.)
If you like the idea of shapeshifting as the main plot hook, any ideas for what the general world could be? I like the concept, but I haven't been able to flesh out a good world yet.
Also know that if you lurk on the lpc irc channel, often people will showcase their work there. You'll have to be patient, but it's worth the sneak peeks!
Very thorough analysis of the current state of the game. I'd say I agree with basically every issue you brought up.
Luckily, a vast majority of the items you mentioned are pretty minor tweaks. I think good feedback like you gave will go a long way in letting us polish off the engine to make it much nicer overall.
I've been mostly making character clothing - currently I have a dress inspired by Irish dancing dresses and an in-progress set of business-style clothes (ie. collared shirt, tie/bowtie, vest).
I also have been working on character facial expressions with laetissima.
gr3yh47: I'm not so sure about that. Notice the difference between the deer above and the horse. The horse is seen from the direct side, but the deer is seen from slightly above.
There is now Cave 2 (yet). Basically Cave 1 and Lost Mines 1 are just demos of what caves could be like. They're also decent areas to grind in preparation for the Cave of Living Bones, which is in a completely different location further into the Ydrakka Pass than the Averguard Keep.
There's nothing after the Cave of Living Bones, though. At that point, you've basically beaten the current Flare tech demo.
makrohn, I think the easiest way to do that is to attach a power like power id #135 to an item as a power_mod or use power (see items #100 and #500 for examples).
We may have to tweak the code a bit so the power can last indefinitely, even after quit and reload in some cases. (Imagine a plot event that permanently transforms the hero until he can find an item to change himself back.)
If you like the idea of shapeshifting as the main plot hook, any ideas for what the general world could be? I like the concept, but I haven't been able to flesh out a good world yet.
makrohn: I've created a new LPC ideas thread. Post there if you'd like to discuss plans for the LPC!
Glad you're cooking up something for that map!
I'm doing a game for the LPC with the Flare engine. (Coding starts in ~1 week.) Any chance you'd be interested in contributing over the next month?
Edit: Oh, and if you haven't already, check out the newest GitHub source - the new settings menu makes mod handling much easier!
Also know that if you lurk on the lpc irc channel, often people will showcase their work there. You'll have to be patient, but it's worth the sneak peeks!
http://webchat.freenode.net/?channels=liberatedpixelcup
Very thorough analysis of the current state of the game. I'd say I agree with basically every issue you brought up.
Luckily, a vast majority of the items you mentioned are pretty minor tweaks. I think good feedback like you gave will go a long way in letting us polish off the engine to make it much nicer overall.
I've been mostly making character clothing - currently I have a dress inspired by Irish dancing dresses and an in-progress set of business-style clothes (ie. collared shirt, tie/bowtie, vest).
I also have been working on character facial expressions with laetissima.
gr3yh47: I'm not so sure about that. Notice the difference between the deer above and the horse. The horse is seen from the direct side, but the deer is seen from slightly above.
Anon,
There is now Cave 2 (yet). Basically Cave 1 and Lost Mines 1 are just demos of what caves could be like. They're also decent areas to grind in preparation for the Cave of Living Bones, which is in a completely different location further into the Ydrakka Pass than the Averguard Keep.
There's nothing after the Cave of Living Bones, though. At that point, you've basically beaten the current Flare tech demo.
Anon, that's a pretty fun tech demo you've got there! I really like the pseudo-3d effects.
@Sharm, agreed on that. Even if the weapons are done in 64x64, though, it really should be trivial to convert them to 128x128 using ImageMagick.
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