Does the invincibility of Mez also prevents that he can be alerted by shots? If not, he can still be lured, and then the player traps himself in the arena to trap Mez outside, and can hurt him then. (Attacking "through" the rock)
Lezaith could not use ranged attacks while being trapped in the bear trap. Giving her immunity to debuffs is fine, because she will not be overpowered nevertheless.
Oh I just noticed that the player's zombie is sometimes trapped outside somewhere, and then you cant summon a new zombie. Because the old one is trapped outside, so he doesnt die. This happens for example if you approach mertor, mez and lezaith. Can be a feature though, as its quite shocking that your zombie cannot help you anymore :D
1. Don't go though the gate, instead shoot from distance at Mez to alert him. 2. Go back and lure him there. 3. Run away from Mez and go through the gate
The gate closes when going through it, so Mez is behind you and cannot attack you anymore. However, you can still attack him (Melee, Shooting, Elemental attack and Lightning bolts)
That way this otherwise mighty boss monster is completely helpless.
And another bug:
In 1.11 Lezaith was completely helpless against the bear trap. If she steps on it, she doesnt do anyting, so you can hit her and cast the next bear trap on her, which will let the stun continue. So, Lezaith can also be defeated easily by a glitch abuse.
I think that Cleave is far superior. It's much faster and capitalizes from the speed spell. To me it seems that Quake gets not faster with the speed spell, but slower! That's a bug...
Another possible bug: Is it possible that the Boss Mertor must not kill itself by damage reflection? If he does, you cannot pick the grave flower and get stuck. (Roles of Reflection - only when killing Mertor the first time)
It makes sense that the max level is not higher than 20.
I can confirm that the campaign is finished around level 16.
If the number of dropped items does not increase too, the effect of percentages should be correct. Maybe I was just lucky / unlucky.
Further bugs:
If minimizing the game by alt+tab and maximizing it again, you can very often hear the sound of "low health" even though it is not the case.
And in the Nazia Underground there seems to be the "wrong" music (music which rather fits to open grassland). Not my favorite track at all because it's so repetitive, by the way.
I would not be so sure that the ranger is overpowered.
Magician: Has ranged attack, costs mana, but also has much more mana. And one of it slows enemy down, other one can inflict high amount of damage (lightning bolt, critical hit). Plus, magicians can wear shields and use the energy shields, so they have a better defense than the ranger. The area damage of magicians is also fine (lightning strike, very fast)
Brute: Has best defense, and can hit very hard. They may be a little bit weaker than the other two, but the difference is not too big.
If a level 1 ranger can kill a minotaur, the magician could probably do as well. Plus, before you reach minotaurs you have to kill a lot of bosses first.
Many monsters do already well ( ranged ones use effective hit-and-run-tactics ) but I admit that some behaviours could be improved - for example black minotaurs do nothing if you attack them from really far away.
If the game is sooo easy for you - is it also very easy for you to play it fast?
I made a speedrun (from beginning till Lezaith's Obilisk, without using the shared chest) in less than 73 minutes. And I still made mistakes, so there is room for improvement. Was anybody faster than me?
You're welcome!
Does the invincibility of Mez also prevents that he can be alerted by shots? If not, he can still be lured, and then the player traps himself in the arena to trap Mez outside, and can hurt him then. (Attacking "through" the rock)
Lezaith could not use ranged attacks while being trapped in the bear trap. Giving her immunity to debuffs is fine, because she will not be overpowered nevertheless.
Oh I just noticed that the player's zombie is sometimes trapped outside somewhere, and then you cant summon a new zombie. Because the old one is trapped outside, so he doesnt die. This happens for example if you approach mertor, mez and lezaith. Can be a feature though, as its quite shocking that your zombie cannot help you anymore :D
And now in version 1.12 there are the new stamina portions which increase the running speed by further 10%
--> Enjoy 215% running speed!
The treasure potions make it much easier to find the items. That's very good, as it's so hard to find them.
Thanks!
More bugs?
Mez can be tricked hard:
1. Don't go though the gate, instead shoot from distance at Mez to alert him.
2. Go back and lure him there.
3. Run away from Mez and go through the gate
The gate closes when going through it, so Mez is behind you and cannot attack you anymore. However, you can still attack him (Melee, Shooting, Elemental attack and Lightning bolts)
That way this otherwise mighty boss monster is completely helpless.
And another bug:
In 1.11 Lezaith was completely helpless against the bear trap. If she steps on it, she doesnt do anyting, so you can hit her and cast the next bear trap on her, which will let the stun continue. So, Lezaith can also be defeated easily by a glitch abuse.
I think that Cleave is far superior. It's much faster and capitalizes from the speed spell. To me it seems that Quake gets not faster with the speed spell, but slower! That's a bug...
How to change the music?
Another possible bug: Is it possible that the Boss Mertor must not kill itself by damage reflection? If he does, you cannot pick the grave flower and get stuck. (Roles of Reflection - only when killing Mertor the first time)
Melodies are no problem, but I don't like short loops and many other people don't do that neither.
The music of the snow levels can also become quickly annoying
It makes sense that the max level is not higher than 20.
I can confirm that the campaign is finished around level 16.
If the number of dropped items does not increase too, the effect of percentages should be correct. Maybe I was just lucky / unlucky.
Further bugs:
If minimizing the game by alt+tab and maximizing it again, you can very often hear the sound of "low health" even though it is not the case.
And in the Nazia Underground there seems to be the "wrong" music (music which rather fits to open grassland). Not my favorite track at all because it's so repetitive, by the way.
Good
Is it possibly that something's wrong with "increased chance of finding items"?
I just farmed the Ice Wyvern in order to reach level 17, normally it drops many underworld books during this (in case you use two 60%-rings).
But without any ring now, it didn't drop any single underworld item.
By the way, is there a maximum level? Level 18 is already hard to reach, i never reached level 19
I would not be so sure that the ranger is overpowered.
Magician: Has ranged attack, costs mana, but also has much more mana. And one of it slows enemy down, other one can inflict high amount of damage (lightning bolt, critical hit). Plus, magicians can wear shields and use the energy shields, so they have a better defense than the ranger. The area damage of magicians is also fine (lightning strike, very fast)
Brute: Has best defense, and can hit very hard. They may be a little bit weaker than the other two, but the difference is not too big.
If a level 1 ranger can kill a minotaur, the magician could probably do as well. Plus, before you reach minotaurs you have to kill a lot of bosses first.
Many monsters do already well ( ranged ones use effective hit-and-run-tactics ) but I admit that some behaviours could be improved - for example black minotaurs do nothing if you attack them from really far away.
I'm against points 2-6
If the game is sooo easy for you - is it also very easy for you to play it fast?
I made a speedrun (from beginning till Lezaith's Obilisk, without using the shared chest) in less than 73 minutes. And I still made mistakes, so there is room for improvement. Was anybody faster than me?
Speedrunning is a nice variant of the game
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