Sunburn, I'm loving all your work mate. As you've seen i've been working on low poly versions. I wouldn't say you need to do lower poly versions, the big thing is the internal faces, since they make reducing the faces harder later on. If the application you're using has an option to remove everything but the outer shell, that'd drop your poly count by a huge ammount and make it easier to o low poly versions that are more accurate to the original. Whatever the case, keep em coming!
MeshLab's Quadratic Edge Collapse Decimation is pretty damn good if you use all the slow accurate options, you have to admit, turning a 2,600,000 face model into 3,000 face model without losing much detail is pretty awesome. I will try give repotologizing another go though :)
ShareCG has a whole searchable section marked "unrestricted use" In the license section it says free for any use whatsoever, which I'd guess means public domain
Sunburn, I'm loving all your work mate. As you've seen i've been working on low poly versions. I wouldn't say you need to do lower poly versions, the big thing is the internal faces, since they make reducing the faces harder later on. If the application you're using has an option to remove everything but the outer shell, that'd drop your poly count by a huge ammount and make it easier to o low poly versions that are more accurate to the original. Whatever the case, keep em coming!
I've created a low poly version of this model, here:
http://opengameart.org/content/wyvern-low-poly
I have a neat idea for a 3D rts where you play as armies of insects battling it out admist the grass and rocks.
Bart, as far as a wesnoth rpg goes, there are already two projects which aimed at the same thing, no doubt a lot of code could be scavenged from them
http://www.silvertreerpg.org/
https://launchpad.net/heroesofwesnoth
I've been teaching myself L systems for this challenge, however these are probably the only things that will get finished in time for the challenge.
http://opengameart.org/content/3-dead-trees
MeshLab's Quadratic Edge Collapse Decimation is pretty damn good if you use all the slow accurate options, you have to admit, turning a 2,600,000 face model into 3,000 face model without losing much detail is pretty awesome. I will try give repotologizing another go though :)
Nasa has a page of its 3D models that are not copyrighten unless otherwise marked
http://www.nasa.gov/multimedia/3d_resources/models.html
ShareCG has a whole searchable section marked "unrestricted use" In the license section it says free for any use whatsoever, which I'd guess means public domain
http://www.sharecg.com/b/5/3D-Models/?keywords=Enter+keywords&member_typ...
Every single asset from the mmo Ryzom has been released under CC by SA 3.0
http://media.ryzom.com/
what kind of tilesets where you thinking of?
Iwas actually thinking about asking you about these meshes after seeeing them on your page, if i ever get time i might play with texturing them :)
This is a great song, i really enjoyed listening to it :) I really hope someone finds a use for it :)
This list has a great number of awesome sources
http://www.gamedev.net/topic/544073-free-2d3d-art-assets-09/
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