Your sprites are hands down the best I've yet seen here on OGA, and you're actually kind enough to release these for free. You, sir, deserve endless thanks (and maybe a little donation)!
However, I have a little idea. Don't take this seriously yet, it's just some random thoughts. All of your sprites are beautifully lit, and that's what makes them look so good (at leas as I recon), but these lights are statically baked into these sprites and persist even when the sprite object rotates, which is not really how things work.
These sprites can be made even more cool, vivid and alive and let me tell you how (this, however, will not really depend only on you). I have an idea of making some "reflection maps" for your sprites, which work a bit like this:
1. One takes your UNLIT sprites (that is, with no lights, flat style) 2. Then one adds some sort of "reflection map" simular to normal maps that are used in 3D to make some imperfections on a surface. This map represents "reflective" parts of the sprite and where it should reflect light to (0 to 180 degrees, top hemisphere). All manually, using hands. 3. Then one can combine these two textures (a flat texture and a "reflection" texture) with lights in real time using a shader. 4. PROFIT! Your sprites are beautifully lit in real time.
Again, this is just a random thought, but I will definitely try something like this in future. As I understand, you don't have any flat sprites left, they are all statically lit?
Yeah, because anything you do (no matter how great your assets are) it will never be enough
*sigh*
Looks more like a tea cup to me
I bet OGA will be banned in Russia for this
Very amazing indeed.
Wow, cool sound!
Reminded me of the Main Menu theme of the Masquerade: Bloodlines.
Nice job, keep going)
It's a mistery there's no comments here.
You do amazing job making these great things for free!
Your work is amazing, thanks for sharing!
Your sprites are hands down the best I've yet seen here on OGA, and you're actually kind enough to release these for free. You, sir, deserve endless thanks (and maybe a little donation)!
However, I have a little idea. Don't take this seriously yet, it's just some random thoughts. All of your sprites are beautifully lit, and that's what makes them look so good (at leas as I recon), but these lights are statically baked into these sprites and persist even when the sprite object rotates, which is not really how things work.
These sprites can be made even more cool, vivid and alive and let me tell you how (this, however, will not really depend only on you).
I have an idea of making some "reflection maps" for your sprites, which work a bit like this:
1. One takes your UNLIT sprites (that is, with no lights, flat style)
2. Then one adds some sort of "reflection map" simular to normal maps that are used in 3D to make some imperfections on a surface. This map represents "reflective" parts of the sprite and where it should reflect light to (0 to 180 degrees, top hemisphere). All manually, using hands.
3. Then one can combine these two textures (a flat texture and a "reflection" texture) with lights in real time using a shader.
4. PROFIT! Your sprites are beautifully lit in real time.
Again, this is just a random thought, but I will definitely try something like this in future.
As I understand, you don't have any flat sprites left, they are all statically lit?
And once again - thanks for your amazing work!
This is amazing
Это очень хорошо, что вы делаете
Карма наверное как у младенца уже :)
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