For the chico portrait, althought he has no history yet on the game, he's more like Pelé in his phisionomy than like Bruce Lee (but, for sure your portrait is usable for other models).
As I see, the portraits remaining from the current set of models we have are:
Zé do Bar: He's the man behind a post-apocaliptical pub in our initial place. no history on him yet;
Logan: He's the free software guy. He's the guy who you first contact in the game and will try to take you to the path of free software. Besides that, he eats crickets constantly and have some kind of conflict with Santa.
Feel free to draw any portraits you desire, even if not on the first picture quobodup posted. We'll make use of them all, and they also give us ideas for new characters (as your green children, last santa and chico did);
Could you send me the .obj and .mtl that fails? (so, I can put some warning message saying what really is the problem)...
Anyway, it's probably related to the restrictions on the .obj implementation.
When exporting, you must select "Include Normals" and "Triangulate Faces" in the blender options (if I remember, I selected: "Apply Modifiers", "Include Normals", "Include Edges", "Write Materials", "Triangulate Faces" and "Objects as OBJ Objects" and some change to the forward orientation that I'm not sure right now). Also, you should make sure that only one material is applied to the car's object (and, put all objects, besides the wheels, on a single object). As far I remember that's it.
I'll definitly have to model a guy like that! His lovely and nice face is... so... DNT-like!...
Just some suggestions:
Make the neck more defined (it seens right now too much rectangular and pushed to the back)...
And add some details to the cloth at his right arm (image's left), as they are at the other side (I'll believe that's the part not complete right now)...
About the sizes: we'll use it in 54x54 for now, but it's good to have it in a greater resolution, just in case that in the future we decide to change (or if will need a greater in some dialogs, etc). So there's no problem with you doing them in greater resolutions, in fact it could be usefull for us.
About french: the translation was done long ago mostly by a contributor that made no more contacts since it's finished back then (for now it receives some exporadical contributions in launchpad)... Anyway, I can read french without problems, but don't expect me writing with fluence. If you don't mind reading some mixed french-portuguese-spanish, you can ask questions in french there (althought it's better to use english there so more people can understand and opinate).
@nubux I like them all; the blue ameiva and the rat are my favorites. About the Santa, It's a great portrait (We could use it in a variation of the current santa model), but it should be good to have another one, with less hair and with a irregular beard (think about a decadent and somewhat bald santa);
@scribe I agree. Yours look a lot better (that's the difference between someone skilled - you - to a programmer - me - using gimp!)... Changed to it. Thanks!
Added them... (although the "mercenary" was somewhat dirty, scaling down and some color change make it good, I think)... The "mysterious" will force me to do a new model (the mercenary, with some adjusts to the "bar owner" model, we could get something similar)...
@nubux Both versions are excellent! Now I have to do some re-texturize on our models too, to these variations (we'll use both variations, as people should be a lot different between places)...
@qubodup I've added your to DNT anyway, as it was for sure better than the previous one.
@qubodup: It's not bad at all... in fact, it's better than anything I could do myself!
@nubux: Great portraits, thanks a lot! I'll definitly add then to DNT (I like their felling)... And, about the licenses, even if they are just CC0 I'll credit you...
And I believe you all (scribe, nubus and qubodup) should submit the created portraits here in OGA for other projects to use them (and not just DNT), as I believe they could have some use for a lot of projects;
Great, nubux!
For the chico portrait, althought he has no history yet on the game, he's more like Pelé in his phisionomy than like Bruce Lee (but, for sure your portrait is usable for other models).
As I see, the portraits remaining from the current set of models we have are:
Zé do Bar: He's the man behind a post-apocaliptical pub in our initial place. no history on him yet;
Logan: He's the free software guy. He's the guy who you first contact in the game and will try to take you to the path of free software. Besides that, he eats crickets constantly and have some kind of conflict with Santa.
Feel free to draw any portraits you desire, even if not on the first picture quobodup posted. We'll make use of them all, and they also give us ideas for new characters (as your green children, last santa and chico did);
Again, thanks a lot!
Could you send me the .obj and .mtl that fails? (so, I can put some warning message saying what really is the problem)...
Anyway, it's probably related to the restrictions on the .obj implementation.
When exporting, you must select "Include Normals" and "Triangulate Faces" in the blender options (if I remember, I selected: "Apply Modifiers", "Include Normals", "Include Edges", "Write Materials", "Triangulate Faces" and "Objects as OBJ Objects" and some change to the forward orientation that I'm not sure right now). Also, you should make sure that only one material is applied to the car's object (and, put all objects, besides the wheels, on a single object). As far I remember that's it.
hahahaha
I'll definitly have to model a guy like that! His lovely and nice face is... so... DNT-like!...
Just some suggestions:
Make the neck more defined (it seens right now too much rectangular and pushed to the back)...
And add some details to the cloth at his right arm (image's left), as they are at the other side (I'll believe that's the part not complete right now)...
@nubux:
About the sizes: we'll use it in 54x54 for now, but it's good to have it in a greater resolution, just in case that in the future we decide to change (or if will need a greater in some dialogs, etc). So there's no problem with you doing them in greater resolutions, in fact it could be usefull for us.
About french: the translation was done long ago mostly by a contributor that made no more contacts since it's finished back then (for now it receives some exporadical contributions in launchpad)... Anyway, I can read french without problems, but don't expect me writing with fluence. If you don't mind reading some mixed french-portuguese-spanish, you can ask questions in french there (althought it's better to use english there so more people can understand and opinate).
@nubux I like them all; the blue ameiva and the rat are my favorites. About the Santa, It's a great portrait (We could use it in a variation of the current santa model), but it should be good to have another one, with less hair and with a irregular beard (think about a decadent and somewhat bald santa);
@scribe I agree. Yours look a lot better (that's the difference between someone skilled - you - to a programmer - me - using gimp!)... Changed to it. Thanks!
Added them... (although the "mercenary" was somewhat dirty, scaling down and some color change make it good, I think)... The "mysterious" will force me to do a new model (the mercenary, with some adjusts to the "bar owner" model, we could get something similar)...
@nubux Both versions are excellent! Now I have to do some re-texturize on our models too, to these variations (we'll use both variations, as people should be a lot different between places)...
@qubodup I've added your to DNT anyway, as it was for sure better than the previous one.
@nubux: Added them all, thanks a lot!... Also, the layered sources should be very usefull for some easy variations...
@qubodup: It's not bad at all... in fact, it's better than anything I could do myself!
@nubux: Great portraits, thanks a lot! I'll definitly add then to DNT (I like their felling)... And, about the licenses, even if they are just CC0 I'll credit you...
And I believe you all (scribe, nubus and qubodup) should submit the created portraits here in OGA for other projects to use them (and not just DNT), as I believe they could have some use for a lot of projects;
Pages