The colored preview was really nice too, yeah. Colored version would definitely be useful, but please keep the lineart versions as well, it would be much more easier for coloring a monster to fit specifics needs !
@Danimal, actually I already posted Vampire Huntress in the NES feel thread. Not sure if I can post her here as well, wouldn't it be considered as double post or something?
Yes I created Vampire Huntress so someone could slay all those bad and evil monsters haha :D I doubt I'll have a real game at the end of the jam tho, maybe something more like a light demo with basic features.
While I'm here, if anyone is interested to know more about creating art for the NES and the harware restrictions, I suggest to watch the NesMaker tutorials.
It's heavily engine oriented, but there's a lot of useful infos to grab there.
I do have some artworks that will fit this challenge =)
Here is an animated charater I created with the Nintendo Entertainment System color palette I found on Lospec.com. It really matches the hardaware's graphical constraints ie 3 colors + alpha per tile: https://opengameart.org/content/flatboy-8bit-animated-character
Also, for the 2022 Winter Jam, I worked on some monsters recolor using the NES palette. Those does not conform to the NES constraint, but I intended to make them feel like NES assets, so I think they have their place here. It's a big pack of monsters, so enjoy! https://opengameart.org/content/monsters-pack-nes-palette-recolor
It explains how back in the day they achieve to have one more color per sprite for adding detail like the white of the eye. So, as the rules are permissive, it would be ok to have an extra white color for the eyes on characters, as this was technically possible on the original hardware!
Hello!
I can finally post my recolor work of Redshrike's SciFi creatures here!
I adapted the original work to th Nintendo NES palette in an 8bit-ish style, perfect for futuristic retro games.
Enjoy!
Oh wow, I was looking for some sci-fi buildings and this exactly what I was looking for, thank you so much !
The colored preview was really nice too, yeah.
Colored version would definitely be useful, but please keep the lineart versions as well, it would be much more easier for coloring a monster to fit specifics needs !
Wow this is awesome! Thanks so much for sharing !
Hello there,
I just uploaded some original work I created for my Winter Jam 2022 submission : Frost Crest.
Enjoy some nice retro props!
@Danimal, actually I already posted Vampire Huntress in the NES feel thread. Not sure if I can post her here as well, wouldn't it be considered as double post or something?
Can I submit my Vampire Huntress lol
@Ragnar Random: Hey thanks for all the kind words! I'm happy to contribute =)
Hello hello,
Yes I created Vampire Huntress so someone could slay all those bad and evil monsters haha :D
I doubt I'll have a real game at the end of the jam tho, maybe something more like a light demo with basic features.
While I'm here, if anyone is interested to know more about creating art for the NES and the harware restrictions, I suggest to watch the NesMaker tutorials.
It's heavily engine oriented, but there's a lot of useful infos to grab there.
Vampire Huntress preview :D
Hello there.
I do have some artworks that will fit this challenge =)
Here is an animated charater I created with the Nintendo Entertainment System color palette I found on Lospec.com. It really matches the hardaware's graphical constraints ie 3 colors + alpha per tile:
https://opengameart.org/content/flatboy-8bit-animated-character
Also, for the 2022 Winter Jam, I worked on some monsters recolor using the NES palette.
Those does not conform to the NES constraint, but I intended to make them feel like NES assets, so I think they have their place here. It's a big pack of monsters, so enjoy!
https://opengameart.org/content/monsters-pack-nes-palette-recolor
Lastly,
Thanks Ragnar Random for those nice resources!
I would like to humbly add this video too :
https://www.youtube.com/watch?v=opoQdHqGEHg
It explains how back in the day they achieve to have one more color per sprite for adding detail like the white of the eye.
So, as the rules are permissive, it would be ok to have an extra white color for the eyes on characters, as this was technically possible on the original hardware!
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