I guess it is worth looking into options to reduce drive-by traffic. For example there used to be a Drupal plugin to automatically sync audio files with Soundcloud. That way you can host the files for download, but all the traffic for people just listening to audio-files is redirected to Soundcloud or a similar service. And you don't need to fix the click to play sound button either ;)
In general I am also a bit surprised about the high hosting costs.Via netcup.de you can for example get a 14 core Xeon, 64gb ram, 2TB SAS, 1GBit/s root server for less than 50€ a month right now.
But I am also guessing there is a huge amount of wannabe game developer kids with fast internet connections that just vaccum the downloads ;)
Regardless of that, maybe it makes sense to split off for example the music files into a seperate site that federates with the main page (which remains with the main focus on game-ready pixel art). That way hosting costs and traffic load could also be balanced better and Funkwhale might be an interesting platform for that. Or maybe Peertube could be interesting as it has build in webtorrent that results in the people listening / watching audio or video files actually seeding the data via their own upload and thus the load isn't only on the main server.
I guess it is worth looking into options to reduce drive-by traffic. For example there used to be a Drupal plugin to automatically sync audio files with Soundcloud. That way you can host the files for download, but all the traffic for people just listening to audio-files is redirected to Soundcloud or a similar service. And you don't need to fix the click to play sound button either ;)
In general I am also a bit surprised about the high hosting costs.Via netcup.de you can for example get a 14 core Xeon, 64gb ram, 2TB SAS, 1GBit/s root server for less than 50€ a month right now.
But I am also guessing there is a huge amount of wannabe game developer kids with fast internet connections that just vaccum the downloads ;)
Regardless of that, maybe it makes sense to split off for example the music files into a seperate site that federates with the main page (which remains with the main focus on game-ready pixel art). That way hosting costs and traffic load could also be balanced better and Funkwhale might be an interesting platform for that. Or maybe Peertube could be interesting as it has build in webtorrent that results in the people listening / watching audio or video files actually seeding the data via their own upload and thus the load isn't only on the main server.
Yeah, aging infrastructure is also plaguing us over at FreeGameDev.net
However I would strongly suggest you look into a Fediverse (Mastodon, Funkwhale, Peertube, Hubzilla etc.) enabled platform.
With Drupal 8 it seems like you could use this:
https://github.com/swentel/indieweb
together with this:
https://fed.brid.gy/
to get everything bridged to federated platforms.
I am happy to help, but I really need to find the time to update our various services at FGD first.
Actually a great song for just 8 bit ;)
This is excellent... I specially like the environmental effects mixed in :)
Very epic... might make for a cool intro menu music or such :)
Looks nice... what game is that screenshot from?
Very nice song for a fantasy game!
Very nice sound, reminds me of: https://www.youtube.com/user/luna422422/videos
Yes please more of that! At that resolution they are really useful, even for cellshaded 3D games.
Ahh, an update to those... I still think someone should try and make them work in Warzone2100 or so ;)
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