Monster for 3d fps based on sprites - Harkubus
Author:
Wednesday, July 29, 2020 - 08:01
Art Type:
License(s):
Collections:
- 16bit FPS
- 2.5d FPS (cc0)
- 4 Frame Walk Cycles
- 5/8 Directional Sprite Sets
- A Pool: Unsorted (GDN)
- AncientBeast
- CC0 Walk Cycles
- Dook Assets
- Doom Engine Textures (Rotational)
- doomlike
- Dystruxor
- FPS
- Gonzo Space D&D
- OpenGameArt Spring Game Jam 2022
- prometheus 2
- PS Tech
- Ragnar's CC0 Bag of Holding
- Sprite-Based retro FPS (Doom, Wolf3D etc)
Favorites:
14
A monster built as a custom replacement of Doom's mancubus, inspired by Baron Vladimir Harkonnen from Dune (hence the name) and Doom's mancubus. Designed and made from scratch by me.
Copyright/Attribution Notice:
Feel free to use but credit me as an author.
It was only inspired/got idea from Mancubus and Baron Harkonnen, no copyright violations commited.
File(s):
harubus_sheet_palleted.png 182.8 Kb [1175 download(s)]
wargrinsheet_a_palleted.png 100.8 Kb [695 download(s)]
droid_sheet.png 230 Kb [664 download(s)]
bug_fullsheet_palette.png 323.9 Kb [701 download(s)]
stability_officer_sheet_palette.png 67.2 Kb [740 download(s)]
Comments
Nice work! :)
Could you tell us a bit about how you created these and what software you use?
Also, are these destined for (or already in) any projects you could link to?
Thanks :)
These were done for my project that has not been yet publicly announced, it'll be a freeware mod for Classic Doom. I make stuff for myself, but everyone can use them.
I created them by first modelling them in a 3d software then pixel touching up.
EDIT: Woah this is popular. Get it while it's warm I suppose :)
When you modeled them, no existing Doom models or graphics were used as a guide, correct?
I'll give you a detailed explanation to your question.
No existing Doom models were used. If you're referring to 3d models from hi-res packs like those for Jdoom - none of that was used in making of the sprites.
If you refer to models created by Adrian Carmack or Gregor Punchatz, which were photographed to make sprites in 93/94 - these weren't used either (because they're in the States and I'm from Poland... never been to the States).
I only compared proportions of my sprites with Doom sprites - I analysed Doom sprites to learn their proportions and dimensions. That's the only info I took from the original ones - compared them to see if my hold up to the style, while still being different.
I believe i know what you're asking - are the copyrights respected and if this is all legal to be used - yes it is all legal. What you see is material 100% done by me from scratch and released here for people to use for free.
Yay! Thanks.
don't have a use for it myself, but this is really nice work. Well done
Thanks m'man
Many thanks; I have used it in my game:
https://github.com/haroldo-ok/3d-alien-maze
Nice job! These are great sprites.
Wait, there are multiple sprites in this one? I had this bookmarked for several months but I didn't know that, so cool!