[LPC] 1 Hairstyle, 2 Hair Extensions, & 3 Previously Unofficially Released Hairstyles!
After a decade-long absence I decided to get back into spriting again...
I went ahead and made a brand new hairstyle I'm calling the Side Swoop, which is inspired by Saria from LOZ: Ocarina of Time.
This was basically a warmup for me getting back into LPC spriting. I created a Saria sprite for LTTP Randomizer a couple years back so I decided to try porting it into LPC. Porting was a miserable failure so I ended up completely recreating it from scratch.
For the child variant I didn't put much effort into it, I just resized the sprite in Aseprite to the point where it looked decent enough.
Furthermore, I have three additional hairstyles I made a long time ago, but never posted. They WERE added to the Universal LPC Character Generator:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
These styles include Topknot, Longknot, and Jewfro, originally here: https://opengameart.org/comment/28696#comment-28696
I fixed up the positioning and did some minor cleanup, but they're mostly identical.
The Extra Long Ponytail is not currently on the ULPC, as a result, I decided I'm going to remake that one instead of posting it up as is.
Finally, to cap this off I have also created a new hair extension (designed to go over any hair style) that is a Left and Right Braid. This was loosely inspired by the edit I made way back when:
https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-wit...
But I made a better braid this time inspired by Nila122 & ElizaWy's braided hairstyle that can be found on the ULPC:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
All new assets in the zip files have support for run, jump, idle, and sit. All assets except the old hairstyles have adult and child forms (the old hairstyles only have adult forms). However, I only added them to the positions that already exist in the ULPC code base.
All of them also have all currently available color variants on the ULPC. I used bluecarrot16's lpctools (which I had to clean up a bit to get working as well as create all the current palettes as the palettes on lpctools are outdated):
https://github.com/bluecarrot16/lpctools
I have seen lifting, pushing, and pulling animations, but they weren't in the ULPC source so I didn't add those. Child is also missing running animations and a few "universal" animations.
For consistency sake, I have added both OGA-BY 3 as well as the new OGA-BY 4. I don't really know the difference but I want the options to be available.
UPDATE:
I think due to a misunderstanding, the old assets I made were listed as being under CC-BY-SA 3.0 on the ULPC:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
To maintain consistency, I have listed this under CC-BY-SA as well.
* NOTICE:
Base sprites used in preview image are part of the LPC set and were not made by me, these hairstyles assume you are already using the existing LPC base models.
The Universal LPC Character Generator is a great place to get a full list of sprites to use (I will be working on getting these new assets added as well):
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
Comments
I added the base spritesheet to each of the new elements I added. The zip file contains all recolors, child versions, and alternate actions.
I'm going to try and actually keep up with adding assets this time as I really want to actually do something now.
I'll be opening a pull request to the ULPC (https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen...) with these new updates ASAP.
Welcome back!! Cool to see some new hairstyles being added and cool to see a new (old) contributor to the LPC!
Yeah I noticed you were working on the LPC stuff as well. I basically had some stuff happen at work that really pushed me into the idea of wanting to try making a game again, so I looked around for options and ultimately decided to go back to LPC. I'm in a much better position to actually stick around this time than I was last time, and if I actually want to finish a game using LPC assets I'll need a decent chunk of assets, so I'm likely going to be doing quite a bit of work on it.
That being said, once I have a small handful of stuff to work with I'll probably start at least trying to compile something a little simple before going into a much bigger idea. I still need enough assets to design a good chunk of my races and notable major characters, though.
I'll probably also be working on trying to convert some existing assets to alternate actions and child sets, too.