Lars's MIT-licensed PDL template
Saturday, March 8, 2014 - 12:54
Hey guys,
As one of the organizers I'm obviously not eligible for any awards, but I thought I'd make something anyway. Here's a quick little PDL template I threw together in HaxeFlixel -- if you've ever thought about using Haxe or HaxeFlixel, this might be a great place to jump in. I've included links to basic "getting started" stuff with HaxeFlixel.
https://github.com/larsiusprime/gamejams
It's a very bare-bones Binding-of-Isaac clone, but sets up the basics for a data-driven, real-time, twin-sticky PDL. The template compiles and runs for Flash, Neko, and CPP (Mac/Windows/Linux) targets, but I've only tested Flash, Neko, and Windows.
And here's a pic:
I'm new to both haxe and flixel...any chance you're up for helping me debug my setup? :/
"lime test flash" on the project gives me:
ArgumentError: Error #1063: Argument count mismatch on flixel.ui._FlxTypedButton::GraphicButton(). Expected 0, got 2.
lime 1.3.0
flixel 3.2.2
haxe 3.1.0
Hmm. Maybe you're using an older version? Noticed haxe has a "convert" option, which ... gives me new errors when I try to test.
Which...wow...yeah, okay, lots of keyboard changes. http://haxeflixel.com/documentation/upgrade-guide/
And...I seem to have worked my way back to the original error after a lot of fixes. No idea what/where GraphicButton is, or what its API might look like. :/
I'm now further down the rabbit hole of mismatching versions. Have got these installed at this point:
Can finally run the demos, at least....
Are you still getting the same error when you run the PDL template?
I usually use the dev versions of pretty much everything, but I made sure that it would compile with the latest released versions of flixel and flixel-ui.
You're using the git version of flixel, do you have the latest stuff from the dev branch?
Yes, dev branch. Sorry for disappearing (and really sorry for bailing on the PDL...life...happened...). Still hoping to do my game. And hoping to get the hang of haxe, but it seems like major changes are taking place, so maybe it's the wrong time.
Doing a haxelib upgrade now. New lime, lime tools, openfl, updates to flixel dev, ....
Switching to flixel-ui git seems to have made the graphicbutton stuff go away.
my libraries currently: