Quarterstaff
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Friday, July 2, 2010 - 13:56
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Quarterstaff I made a while back, when learning Normal Maps. This is the "high poly" version which is about 1000 tris.
The way I make those "carved wood" sections is by combining Blender tools "Fractal" and "Decimate".
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quarterstaff.blend 347.2 Kb [582 download(s)]
Comments
The carved effect looks really nice, good work!