Hey Hapiel, it looks like the wiki is down. Given that Firefox is reporting it as an attack site, I'm guessing it was hacked in some way. I can provide you with free wiki space here on OGA if you'd like.
Cindy and yinakoSGA appear to share the same IP address.
@yinakoSGA: Don't shill your own stuff. This is your one warning. I don't mind you advertising your work provided you do it in the appropriate forum, but making fake accounts doesn't sit well with me.
Sorry about that. Please be assured that this isn't a deliberate attempt to bother you with email. :(
Notice the "Notify me when new comments are posted" checkbox at the bottom of the page. The configuration option is just a default value for that checkbox. Any threads that you commented on before you changed your user option will still send you mails. You'll need to edit a comment in the thread, uncheck the notify box, and save the comment.
If it still doesn't work, please let me know and I'll look into it further.
For other people reading this, it's worth noting that SpriteAttack has an excellent website with a lot of really nice art and excellent Inkscape tutorials.
Also, thanks for taking the time to do this. I think it'll make it a lot easier for programmers to use.
One thing you might consider doing is arranging the blank templates in the same way and putting those out as separate files so that people can work with them in this format.
That's an excellent counterpoint, and one that I happen to agree with. In fact, I've ranted about it at great lengths in the past. If your modding instructions start with "open a text editor", you've lost most of your potential artists right there.
That being said, these minecraft mods I'm referring to aren't texture alterations, they're essentiall programs written in Java, which is one of the more beginner-unfriendly languages out there. I think the primary reason that minecraft has so many mods is that it's immensely popular.
Compare minecraft with minetest, which is built with modding in mind. If you compare ratios of community size to the number of mods, minetest (which has a small community) is actually vastly more successful than minecraft, partly because modding doesn't involve mucking around with Java. Sure, you need a text editor, but most modding of minecraft requires a decompiler.
Also, I'm working on a castle set, just for kicks. Here's the WIP thread:
http://opengameart.org/forumtopic/open-pixel-platformer-castle-set-wip-c...
@vk: The modders are mostly adults.
Hey Hapiel, it looks like the wiki is down. Given that Firefox is reporting it as an attack site, I'm guessing it was hacked in some way. I can provide you with free wiki space here on OGA if you'd like.
The license is exactly the one you want. It requires people to credit you when they use your work.
Also, nice work. :)
Very nice! :)
Didn't notice that.
Cindy and yinakoSGA appear to share the same IP address.
@yinakoSGA: Don't shill your own stuff. This is your one warning. I don't mind you advertising your work provided you do it in the appropriate forum, but making fake accounts doesn't sit well with me.
Sorry about that. Please be assured that this isn't a deliberate attempt to bother you with email. :(
Notice the "Notify me when new comments are posted" checkbox at the bottom of the page. The configuration option is just a default value for that checkbox. Any threads that you commented on before you changed your user option will still send you mails. You'll need to edit a comment in the thread, uncheck the notify box, and save the comment.
If it still doesn't work, please let me know and I'll look into it further.
Awesome! :)
For other people reading this, it's worth noting that SpriteAttack has an excellent website with a lot of really nice art and excellent Inkscape tutorials.
Also, thanks for taking the time to do this. I think it'll make it a lot easier for programmers to use.
One thing you might consider doing is arranging the blank templates in the same way and putting those out as separate files so that people can work with them in this format.
That's an excellent counterpoint, and one that I happen to agree with. In fact, I've ranted about it at great lengths in the past. If your modding instructions start with "open a text editor", you've lost most of your potential artists right there.
That being said, these minecraft mods I'm referring to aren't texture alterations, they're essentiall programs written in Java, which is one of the more beginner-unfriendly languages out there. I think the primary reason that minecraft has so many mods is that it's immensely popular.
Compare minecraft with minetest, which is built with modding in mind. If you compare ratios of community size to the number of mods, minetest (which has a small community) is actually vastly more successful than minecraft, partly because modding doesn't involve mucking around with Java. Sure, you need a text editor, but most modding of minecraft requires a decompiler.
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