While I haven't had time to create a script that actually extracts the archive, picks a file, and generates a preview, what I have done is to turn off the attempt at preview generation when an archive is uploaded. You shouldn't see an error message any more, and you'll see preview not available or somesuch where the preview would normally be.
Apparently my preview generating script needs to be a bit smarter. Right now it can't handle generating a preview from an archive file. This may take a couple of days to fix, but for the time being I'll fix your preview manually.
The reason the RSS feed wasn't sorted by date was because I'd originally set up the Announcements view to show "important" announcements first (right now, that's just the Welcome message), then other announcements, sorted by date. I didn't consider that the needs for an RSS feed might be slightly different (for instance, that there's not much need for "sticky" announcements in RSS). I've fixed that. Thanks for point it out. :)
Secondly, I need to set up an obvious link for this, but the latest submissions feed can be found here:
I believe I'll take that suggestion. Can I have your permission to change the work you submitted as "public domain" to CC0? (Not sure I legally need to ask that, but it's best to be safe and courteous.) :)
I agree with you that momentum is the biggest hurdle at the moment, which as you said means that I'm going to have to keep things going almost entirely on my own until I start showing up on the radar, which I imagine will take a while.
As for art resources, I do have kind of a cool idea, but it'll depend on someone else being okay with it. There's a site with some excellent pixel tutorials in a foreign language. If I could translate them, I'd have something that's essentially exclusive content, at least for people who don't speak that language. I'm trying to get ahold of the guy so I can get his permission to do it. :)
I also like the idea of some pet projects, or, say, adopting or sponsoring an open source game -- I'll see if I can find someone to volunteer their project in exchange for a prominent plug on their site. It'd be good for them (access to my admittedly limited but non-zero funds for art commissions) and good for OpenGameArt (free publicity in the form of an attractive success story).
As far as attracting talent goes, I'm assuming that'll happen as the site grows. I'd like to eventually be at the point where it will be cool to contribute to this site. Wesnoth has pulled this off, but it's taken a lot of time.
Finally, with respect to game resources, I may expand in that direction, but I'm not 100% sure just yet. There are already a number of popular open source game development sites out there, so I'm not sure I'll be able to add something unique. This will be something for the future, because for now I'd just be spreading myself too thin.
While I haven't had time to create a script that actually extracts the archive, picks a file, and generates a preview, what I have done is to turn off the attempt at preview generation when an archive is uploaded. You shouldn't see an error message any more, and you'll see preview not available or somesuch where the preview would normally be.
Apparently my preview generating script needs to be a bit smarter. Right now it can't handle generating a preview from an archive file. This may take a couple of days to fix, but for the time being I'll fix your preview manually.
Another user just informed me that the license field was appearing twice on the form, which I'd imagine is the problem there. I've fixed it now.
Bart
The reason the RSS feed wasn't sorted by date was because I'd originally set up the Announcements view to show "important" announcements first (right now, that's just the Welcome message), then other announcements, sorted by date. I didn't consider that the needs for an RSS feed might be slightly different (for instance, that there's not much need for "sticky" announcements in RSS). I've fixed that. Thanks for point it out. :)
Secondly, I need to set up an obvious link for this, but the latest submissions feed can be found here:
http://opengameart.org/latest/rss.xml
I'll look into it today.
Bart
I believe I'll take that suggestion. Can I have your permission to change the work you submitted as "public domain" to CC0? (Not sure I legally need to ask that, but it's best to be safe and courteous.) :)
Thanks a lot for the excellent reply.
I agree with you that momentum is the biggest hurdle at the moment, which as you said means that I'm going to have to keep things going almost entirely on my own until I start showing up on the radar, which I imagine will take a while.
As for art resources, I do have kind of a cool idea, but it'll depend on someone else being okay with it. There's a site with some excellent pixel tutorials in a foreign language. If I could translate them, I'd have something that's essentially exclusive content, at least for people who don't speak that language. I'm trying to get ahold of the guy so I can get his permission to do it. :)
I also like the idea of some pet projects, or, say, adopting or sponsoring an open source game -- I'll see if I can find someone to volunteer their project in exchange for a prominent plug on their site. It'd be good for them (access to my admittedly limited but non-zero funds for art commissions) and good for OpenGameArt (free publicity in the form of an attractive success story).
As far as attracting talent goes, I'm assuming that'll happen as the site grows. I'd like to eventually be at the point where it will be cool to contribute to this site. Wesnoth has pulled this off, but it's taken a lot of time.
Finally, with respect to game resources, I may expand in that direction, but I'm not 100% sure just yet. There are already a number of popular open source game development sites out there, so I'm not sure I'll be able to add something unique. This will be something for the future, because for now I'd just be spreading myself too thin.
Thanks again for the insight!
Bart
Awesome, I'm glad you like it. :)
Bart
FAQ link fixed. Thanks for the help. :)
Thanks for the submission. I'm not quite sure what to make of this guy, but he's definitely awesome. :)
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