If you're curious about the site and you'd like to stop in and chat, check out our IRC channel (you can find the link to it in the top right corner of the screen). It's a pretty active place. :)
...is the Sampling Plus license it uses, which is incompatible with a lot of other licenses. It's a great site and a nice idea, but I wish they'd offer more licensing options.
As it stands, though, a lot of people there are willing to release their samples under other licenses if you ask.
The OGA tileset is intended to be a top-down set of map tiles suitable for use in 2D games, such as RPGs and strategy games. I'm starting out with a generic forest area, and expanding into other types of areas (desert, arctic, town, city, etc). While it has a fantasy-ish leaning for now, I'd eventually like it to have tiles that are suitable for modern, sci-fi, post-apocalyptic, and other types of settings.
As for what I need, for now the top prioroty is just producing more tiles, so that's where I need the most help. As it stands, I don't yet have enough for a viable tileset. Once we have forest and town tiles, I'd like to start pushing the set out to game developers. For the moment, though, if you know any devs who could offer specific suggestions, I'd be happy to listen and take them into account.
"Exclusive" in this case refers to the fact that it showed up here first. A lot of the art we get here comes from other projects and such. What we're getting at is that, at least at the time the art was created, you won't find it anywhere else. :)
For the record, though, anyone is welcome to use, archive, and distribute this art under the terms of the licenses it was released under.
I'll give it some thought. The problem that would need to be addressed is the metadata that comes with the files. In some cases, the files are zipped, and the licensing and attribution info are within the zip files, but in the cases of single images and whatnot, there would be no way to know who the image is by or how it's licensed.
Obviously there are ways around this, but it'll require a bit of thought, and I'll need to write a program to export the data. It'd be a bit of an undertaking.
Well, the upside to doing it here is that we already have the bulk of the infrastructure in place. Licensing, tags, etc.
Just wanted to say that I like your work. Great job. :)
Bart
The deed is done, my friend.
Awesome work, as always! :)
Bart
If you're curious about the site and you'd like to stop in and chat, check out our IRC channel (you can find the link to it in the top right corner of the screen). It's a pretty active place. :)
...is the Sampling Plus license it uses, which is incompatible with a lot of other licenses. It's a great site and a nice idea, but I wish they'd offer more licensing options.
As it stands, though, a lot of people there are willing to release their samples under other licenses if you ask.
Bart
I can't wait to see what you'll contribute. :)
Take your time, though. School and life can be crazy.
The OGA tileset is intended to be a top-down set of map tiles suitable for use in 2D games, such as RPGs and strategy games. I'm starting out with a generic forest area, and expanding into other types of areas (desert, arctic, town, city, etc). While it has a fantasy-ish leaning for now, I'd eventually like it to have tiles that are suitable for modern, sci-fi, post-apocalyptic, and other types of settings.
As for what I need, for now the top prioroty is just producing more tiles, so that's where I need the most help. As it stands, I don't yet have enough for a viable tileset. Once we have forest and town tiles, I'd like to start pushing the set out to game developers. For the moment, though, if you know any devs who could offer specific suggestions, I'd be happy to listen and take them into account.
Does that help clarify it a bit?
Thanks!
Bart
"Exclusive" in this case refers to the fact that it showed up here first. A lot of the art we get here comes from other projects and such. What we're getting at is that, at least at the time the art was created, you won't find it anywhere else. :)
For the record, though, anyone is welcome to use, archive, and distribute this art under the terms of the licenses it was released under.
Bart
I'll give it some thought. The problem that would need to be addressed is the metadata that comes with the files. In some cases, the files are zipped, and the licensing and attribution info are within the zip files, but in the cases of single images and whatnot, there would be no way to know who the image is by or how it's licensed.
Obviously there are ways around this, but it'll require a bit of thought, and I'll need to write a program to export the data. It'd be a bit of an undertaking.
Bart
Pages