What jumps out at me the most is the lack of contrast between shading and highlights. Be bold. And remember, shadows are more blue, whereas highlights are more yellow.
The shape looks okay, but in terms of texturing, make the fastener part silver. I'd also brighten (and shrink) the specular highlight on the horn part, and maybe add some reflection, to give it the appearance of metal.
"As a courtesy, we would prefer that you contact the original artist if possible and get their permission to post the work in question, unless they've already made it clear that it's okay to do so."
Try it now.
Bart
What jumps out at me the most is the lack of contrast between shading and highlights. Be bold. And remember, shadows are more blue, whereas highlights are more yellow.
Have you created an account? You need to do that first, and then add your Open ID identity.
Bart
Thanks for the submission!
The shape looks okay, but in terms of texturing, make the fastener part silver. I'd also brighten (and shrink) the specular highlight on the horn part, and maybe add some reflection, to give it the appearance of metal.
Just some thoughts, anyway. :)
Looks really good. I'll prod at it later and mess with the shading, and maybe we can include it in the next iteration of the tileset. :)
Bart
This was a contest entry that was unfortunately never completed.
I added that wording to the FAQ question because of this discussion. It wasn't already there. :)
Nice work, as always!
Most of the code is now in place to create a 'popularity' medal. I'll work on getting it added.
http://opengameart.org/content/can-i-upload-content-someone-other-me
"As a courtesy, we would prefer that you contact the original artist if possible and get their permission to post the work in question, unless they've already made it clear that it's okay to do so."
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