Imagine a maze made up of a square grid, where you can move and rotate square pieces around to rearrange the maze. This maze is inhabited by one panicked human and several evil robots who want to eat the human. Anyway, the catch is, you don't control the human, who runs around at random. Instead, you need to "herd" the human toward the exit, while keeping the evil robots away so they don't eat him, and you do all of this by rearranging the maze in real time.
Sorry about the spam filter, by the way. We had some people repeatedly posting the same spam link over and over again, and we had to do something about it. I'll add you to the "bypass spam filter" group.
At the moment, we have no need of additional bandwidth, as we don't even come close to our total allowance. I'll keep you in mind if we do, though.
I'm in the United States, so my guess is that donation by bank transfer won't work. I don't much care for paypal either, but at the moment it's really the only viable option I'm aware of other than just sending a check via snail mail.
...making the bronze one go away would be a lot harder to code. It's something I'd like to think we'll get around to, but there are more important things on the priority list at the moment and not enough time to address them. :)
On behalf of OGA, I'd like to formally throw our weight behind a graphical revamp of your project. I'd like to talk to you in real time, though, so if you can stop by our IRC channel, I'd appreciate it. :)
Imagine a maze made up of a square grid, where you can move and rotate square pieces around to rearrange the maze. This maze is inhabited by one panicked human and several evil robots who want to eat the human. Anyway, the catch is, you don't control the human, who runs around at random. Instead, you need to "herd" the human toward the exit, while keeping the evil robots away so they don't eat him, and you do all of this by rearranging the maze in real time.
That's my game idea. :)
Bart
Sorry about the spam filter, by the way. We had some people repeatedly posting the same spam link over and over again, and we had to do something about it. I'll add you to the "bypass spam filter" group.
My first question would be, who can we talk to that runs the site? Maybe they can help us answer that question.
Bart
I updated the authoring info. You're now listed as the creator for those items.
Thanks for contributing, and we're glad to have you aboard!
Bart
Sorry about making it hard to post links, but I'm trying to deter spammers. The link is:
http://www.drpetter.se/project_sfxr.html
At the moment, we have no need of additional bandwidth, as we don't even come close to our total allowance. I'll keep you in mind if we do, though.
I'm in the United States, so my guess is that donation by bank transfer won't work. I don't much care for paypal either, but at the moment it's really the only viable option I'm aware of other than just sending a check via snail mail.
Bart
...making the bronze one go away would be a lot harder to code. It's something I'd like to think we'll get around to, but there are more important things on the priority list at the moment and not enough time to address them. :)
On behalf of OGA, I'd like to formally throw our weight behind a graphical revamp of your project. I'd like to talk to you in real time, though, so if you can stop by our IRC channel, I'd appreciate it. :)
Stop by the #opengameart IRC channel on Freenode. There's a link to a web client in the upper right corner of the site. :)
Bart
I was poking around on http://planet.fedoraproject.org/ and saw a link to a cool-looking font, which led back to the League of Movable Type site.
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