This isn't the official library list. It's just a list of libraries that are particularly appropriate. The official library list will be larger, and will include physics libraries.
@Anon: It's fine if people enter the contest using WIP tools, but I'm not going to highlight them. :)
@tekk: Show me some screenshots of the editor in action and convince me that it's production ready. Given the screens on the homepage, I'm not convinced.
@Zael: I'm not sure how relevant physics is to a 2D top-down game. A side-scroller, sure. If someone can make a good argument for it, I'll include them.
There's no time limit on a topic. You're free to continue to use this one or start a new one as you prefer. :)
That said, the 2D art forum would be a better place for this. I know it's not super active, but I'm hopine we can change that. Do you mind if I move this topic there? I promise I'll continue providing critique. :)
I'd actually make the line slightly lighter and a little tiny bit more blue.
You might also want to make the shadow directly underneath the grass a bit larger and darker.
Beyond that, I don't have a whole lot of criticism. Your color choices work well, although you might be able to add a bit more hue variation to the grass.
All in all, though, very nice work. It'll be interesting to see how it fits in with a larger set, if you plan to add to it. I'd be happy to provide more comments as you go. :)
The one minor criticism I have is that the grass has a darker outline on the side but not the top, so it looks a bit odd. You might consider moving it down one pixel and adding a slightly darker outline along the top.
What would make me feel less "hair shirted" would be a definitive list of suitable engines that would be accessible to some of my students; they want to get behind this, but want showcases for professional (i.e. commercial work) as well as being exposed to FAIF! It's about winning the hearts and minds!
I'm actually going to be blogging about suitable (and production-ready) engines in the LPC blog. The one I've already touched on is Frogatto, which is definitely worth checking out.
You can see a list of the engines and tools that I'm planning on highlighting, here:
You can consider everything that I listed in the top post to be verified as acceptable (note that I can't necessarily vouch for suggestions people bring up in replies to the post, as I have no control over those).
A related issue is that it's dangerous in my opinion to accept anonymous art submissions (even or especially for CC0) without suficient artist contact information. Just the blank name isn't enough. Who can tell that it isn't ripped art? With nobody responsible for the submission? This may even fall back to OGA being held responsible for distribution.
I'm not a big fan of the DMCA, but the Safe Harbor provision does in fact protect us from that. I'm not saying that we should stop attempting to verify the legality of content, or knowingly allow unlicensed content until we receive a DMCA notice, mind you. It's just that OGA being held legally responsible isn't among the concerns, due to safe harbor. In fact, the responsibility for that lies with the uploader, and, if subpoenaed by a court, OGA would be legally required to provide the upload time and IP address, which are stored with the art submission.
Somehow I doubt deliberately misleading download buttons would help. ;)
(In all seriousness, they wouldn't fix this issue anyway -- browsers play audio files automatically when you click them. You have to right click on them to save. A download button wouldn't change that.)
This isn't the official library list. It's just a list of libraries that are particularly appropriate. The official library list will be larger, and will include physics libraries.
@Anon: It's fine if people enter the contest using WIP tools, but I'm not going to highlight them. :)
@tekk: Show me some screenshots of the editor in action and convince me that it's production ready. Given the screens on the homepage, I'm not convinced.
@Zael: I'm not sure how relevant physics is to a 2D top-down game. A side-scroller, sure. If someone can make a good argument for it, I'll include them.
There's no time limit on a topic. You're free to continue to use this one or start a new one as you prefer. :)
That said, the 2D art forum would be a better place for this. I know it's not super active, but I'm hopine we can change that. Do you mind if I move this topic there? I promise I'll continue providing critique. :)
Bart
I'd actually make the line slightly lighter and a little tiny bit more blue.
You might also want to make the shadow directly underneath the grass a bit larger and darker.
Beyond that, I don't have a whole lot of criticism. Your color choices work well, although you might be able to add a bit more hue variation to the grass.
All in all, though, very nice work. It'll be interesting to see how it fits in with a larger set, if you plan to add to it. I'd be happy to provide more comments as you go. :)
That looks really good. :)
The one minor criticism I have is that the grass has a darker outline on the side but not the top, so it looks a bit odd. You might consider moving it down one pixel and adding a slightly darker outline along the top.
@DoctorMike:
What would make me feel less "hair shirted" would be a definitive list of suitable engines that would be accessible to some of my students; they want to get behind this, but want showcases for professional (i.e. commercial work) as well as being exposed to FAIF! It's about winning the hearts and minds!
I'm actually going to be blogging about suitable (and production-ready) engines in the LPC blog. The one I've already touched on is Frogatto, which is definitely worth checking out.
You can see a list of the engines and tools that I'm planning on highlighting, here:
http://opengameart.org/forumtopic/future-enginelibrarytoolkit-highlights...
You can consider everything that I listed in the top post to be verified as acceptable (note that I can't necessarily vouch for suggestions people bring up in replies to the post, as I have no control over those).
Bart
A related issue is that it's dangerous in my opinion to accept anonymous art submissions (even or especially for CC0) without suficient artist contact information. Just the blank name isn't enough. Who can tell that it isn't ripped art? With nobody responsible for the submission? This may even fall back to OGA being held responsible for distribution.
I'm not a big fan of the DMCA, but the Safe Harbor provision does in fact protect us from that. I'm not saying that we should stop attempting to verify the legality of content, or knowingly allow unlicensed content until we receive a DMCA notice, mind you. It's just that OGA being held legally responsible isn't among the concerns, due to safe harbor. In fact, the responsibility for that lies with the uploader, and, if subpoenaed by a court, OGA would be legally required to provide the upload time and IP address, which are stored with the art submission.
Somehow I doubt deliberately misleading download buttons would help. ;)
(In all seriousness, they wouldn't fix this issue anyway -- browsers play audio files automatically when you click them. You have to right click on them to save. A download button wouldn't change that.)
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Somehow I missed this post earlier. You do very nice work. :)
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