Sorry for the late replie, well it's not really usefull for making a game, more useful for making asset so I didn't see the interest of making a submit. (that and for the begining I din't have done much of these)
I need to make more cities (not satisfied with the one done), and for some reason I have ended making colored cristal for fun. More tree and mushroom (alway missing many species), and also some moutain and tree in other style. But I need to find a way to make a dynamic brush whose transparent part in the mushroom cap suprime inking. (also for the tree when they superimpose)
Peter : Thank you ^^, yes but when we debuted we were pretty inexperienced so even now we need to rethink about some thing if we want to do a good game.
It's not really courant for fangame (especially french one), but we're proud of wanting to do it (jsut need to realise it ~). And it's a important part of the project (well in my eyes it's important).
True, and fangame with only fakemon exist. Thanks for your concern ^^. But with the story making new deity it's also making a new lore that incompatible with pokemon and in our case the team (before and now) is here because we are fan of pokemon, not sure we can take this path (not doing a fangame) and well I know it's not what the boss want to do XD. But I would love to take part of a game project witch is similar to pokemon/digimon game, but have it's own originality.
Hope you don't have too much trouble with your game ^^.
For the moment yes, but we want to change (since we're slow going on a other devekloppement tool is possible).
Medecine storm : Thanks, after see this it would offer a better solution for us than godot. That's really hepfull ^^.
Oh ! I dind't know that, thanks that's usefull ^^ (well that make sence now that some name can't be used in some context).
I should have precised it, but it's a fangame so it's not commercially involved in any way, that doesn't mean it's not good to know it. Fortunately for the human part I really don't go in the pokemon direction (and since I'm the principal character designer for that the style is fixed), but for creature it's a bit different, we tend more toward a pokemon than before (it's a source of discussion in the team, some of us want to have more freedom that the pokemon character design and some are more in the rule of pokemon design) so I will keep your advice in mind. (and also being carefull about what will be submited, anyway if I have a doubbt I will ask before ?). Yes it's really a mine field that can explose even when your not in, saddly I don't think it's possible to escape walkin in.
You said the fox sprite is base on the sprite vulpix, thanks for notify me. Then I will take it retire it imidiatly from the compil since I drew the artwork base on the sprite should alos retire the artwork ? The other are created from scratch using the artwork at reference, they're not created with pokemon sprite.
It was my mistake, I haven't verified about how efflutal was sprited. I have updated it ^^. No the other are created from skratch (yes we call them fakemon and the style are similar to pokemon since it imitate the style, but they are not derived from actual existing pokemon, I can certify it). I will not include any regional form or fake evolution of actual pokemon. The sprite for clergy are created based on our own ow base (Awena was the base for Maeve). And I have created the design, I halready have retired all object wich I havent created on the drawing.
Thanks ^^, yeah it could not sure how to do it (need to level up a bit before I'm being able to correct it)
Thanks ^^, yeah I also think the pixel artist do a really good job will say it to them should boost their moral.
I see, make sense I will make a submit then ^^.
Sorry for the late replie, well it's not really usefull for making a game, more useful for making asset so I didn't see the interest of making a submit. (that and for the begining I din't have done much of these)
I need to make more cities (not satisfied with the one done), and for some reason I have ended making colored cristal for fun.
More tree and mushroom (alway missing many species), and also some moutain and tree in other style. But I need to find a way to make a dynamic brush whose transparent part in the mushroom cap suprime inking. (also for the tree when they superimpose)
Peter :
Thank you ^^, yes but when we debuted we were pretty inexperienced so even now we need to rethink about some thing if we want to do a good game.
It's not really courant for fangame (especially french one), but we're proud of wanting to do it (jsut need to realise it ~). And it's a important part of the project (well in my eyes it's important).
True, and fangame with only fakemon exist. Thanks for your concern ^^. But with the story making new deity it's also making a new lore that incompatible with pokemon and in our case the team (before and now) is here because we are fan of pokemon, not sure we can take this path (not doing a fangame) and well I know it's not what the boss want to do XD.
But I would love to take part of a game project witch is similar to pokemon/digimon game, but have it's own originality.
Hope you don't have too much trouble with your game ^^.
For the moment yes, but we want to change (since we're slow going on a other devekloppement tool is possible).
Medecine storm :
Thanks, after see this it would offer a better solution for us than godot. That's really hepfull ^^.
It's sound good, I really like the rythme.
Oh ! I dind't know that, thanks that's usefull ^^ (well that make sence now that some name can't be used in some context).
I should have precised it, but it's a fangame so it's not commercially involved in any way, that doesn't mean it's not good to know it.
Fortunately for the human part I really don't go in the pokemon direction (and since I'm the principal character designer for that the style is fixed), but for creature it's a bit different, we tend more toward a pokemon than before (it's a source of discussion in the team, some of us want to have more freedom that the pokemon character design and some are more in the rule of pokemon design) so I will keep your advice in mind. (and also being carefull about what will be submited, anyway if I have a doubbt I will ask before ?).
Yes it's really a mine field that can explose even when your not in, saddly I don't think it's possible to escape walkin in.
You said the fox sprite is base on the sprite vulpix, thanks for notify me. Then I will take it retire it imidiatly from the compil since I drew the artwork base on the sprite should alos retire the artwork ?
The other are created from scratch using the artwork at reference, they're not created with pokemon sprite.
It was my mistake, I haven't verified about how efflutal was sprited. I have updated it ^^.
No the other are created from skratch (yes we call them fakemon and the style are similar to pokemon since it imitate the style, but they are not derived from actual existing pokemon, I can certify it). I will not include any regional form or fake evolution of actual pokemon.
The sprite for clergy are created based on our own ow base (Awena was the base for Maeve). And I have created the design, I halready have retired all object wich I havent created on the drawing.
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