Hi alexgleason! Sorry that I forgot to include a palette, I forgot that people might want to use colors outside of the ones I did. I would strongly reccommend against using the NES Classic palette because it is far too dark and desaturated. If you want an authentic-looking palette, borrow one from a popular emulator like NEStopia or FCEUX.
For Zoria (and all of my NES art) I aim for something that looks nice on RGB monitors rather than something that's authentic. My palette was generated using bisqwit's NES palette generator with the saturation turned up to 2.0. It was then hand-tweaked a bit so everything fit into the 16-bit colorspace.
For now, I've gone ahead and added the palette to the download. I also threw in some underworld tiles because I forgot to include those.
Very nice! I didn't include the interior corner tiles because I wanted to improve ease-of-use, but this looks so much better and more flexible. I'll add this to the download.
Dawnlike is not a mod for NetHack. It is a collection of Creative Commons graphics based off of DawnHack. NetHack does not support tile animation, so it would not be possible to add DawnLike tiles to DawnHack.
Ah, yes. I could've sworn I had fixed that with the last update. Maybe it's OGA acting up and not updating the file? I'll see if I can resolve this issue and upload a newer version once I get a more stable internet connection.
The right palette combinations...there's a lot that goes into choosing a palette! But in all seriousness, choosing D16 as my palette for this project was more of a personal challenge than an artistic choice, so I'd advise choosing one palette for an entire project unless it's something larger like Dawnbringer 32 or the NES palette.
For choosing your colors, I can only suggest reading this tutorial over at the PixelJoint forums. They show a lot of good techniques like hue-shifting and color ramps, as well as how to balance your saturation.
Sorry, I'm currently focusing on my current commercial work and am not taking any more commissions. Thank you for the offer, though.
Hi alexgleason! Sorry that I forgot to include a palette, I forgot that people might want to use colors outside of the ones I did. I would strongly reccommend against using the NES Classic palette because it is far too dark and desaturated. If you want an authentic-looking palette, borrow one from a popular emulator like NEStopia or FCEUX.
For Zoria (and all of my NES art) I aim for something that looks nice on RGB monitors rather than something that's authentic. My palette was generated using bisqwit's NES palette generator with the saturation turned up to 2.0. It was then hand-tweaked a bit so everything fit into the 16-bit colorspace.
For now, I've gone ahead and added the palette to the download. I also threw in some underworld tiles because I forgot to include those.
Oh, I wasn't aware CC-BY-SA was a kind of copyleft. I'll change it to CC-BY.
Sorry, I'm not continuing this tileset right now but I might pick it up in the future when I've finished up my current projects!
Thank you so much! You really just made my day.
Very nice! I didn't include the interior corner tiles because I wanted to improve ease-of-use, but this looks so much better and more flexible. I'll add this to the download.
Dawnlike is not a mod for NetHack. It is a collection of Creative Commons graphics based off of DawnHack. NetHack does not support tile animation, so it would not be possible to add DawnLike tiles to DawnHack.
DawnLike cannot be installed in NetHack 3.4.3. Try DawnHack if you would like to do that.
Ah, yes. I could've sworn I had fixed that with the last update. Maybe it's OGA acting up and not updating the file? I'll see if I can resolve this issue and upload a newer version once I get a more stable internet connection.
The right palette combinations...there's a lot that goes into choosing a palette! But in all seriousness, choosing D16 as my palette for this project was more of a personal challenge than an artistic choice, so I'd advise choosing one palette for an entire project unless it's something larger like Dawnbringer 32 or the NES palette.
For choosing your colors, I can only suggest reading this tutorial over at the PixelJoint forums. They show a lot of good techniques like hue-shifting and color ramps, as well as how to balance your saturation.
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